Oxygen Basic

Programming => Example Code => Topic started by: Peter on April 14, 2015, 09:13:27 AM

Title: OpenGl Textures
Post by: Peter on April 14, 2015, 09:13:27 AM
Deleted
Title: Re: OpenGl Textures
Post by: Mike Lobanovsky on April 14, 2015, 10:45:28 AM
Peter,

May I ask you what has happened? Why are you a newbie here?
Title: Re: OpenGl Textures
Post by: JRS on April 14, 2015, 10:54:23 AM
Peter has a bad habit of getting upset and deleting his account here. (a right not available on BP.org) The unfortunate results is he loses his history of the work he contributed. I warned him last time after manually stitching back his entity that I wasn't  going to do it again if he deleted his account.

Welcome Peter!
Title: Re: OpenGl Textures
Post by: Mike Lobanovsky on April 14, 2015, 11:19:43 AM
Oh, I see. Welcome to the new reincarnation! :)
Title: Re: OpenGl Textures
Post by: Peter on April 14, 2015, 02:44:04 PM
Quote
Peter has a bad habit of getting upset and deleting his account here. (a right not available on BP.org) The unfortunate results is he loses his history of the work he contributed. I warned him last time after manually stitching back his entity that I wasn't  going to do it again if he deleted his account.

No, I deleted old post for more  server space.
This posts were erroneous and totaly out of date.
Title: Re: OpenGl Textures
Post by: JRS on April 14, 2015, 09:11:36 PM
As much as I appreciate your efforts to save disk space, deleting your account and starting over isn't the best method.  :-[ You can delete selective posts you feel no longer have value. I will post something here if disk space becomes an issue. (unlikely)
Title: Re: OpenGl Textures
Post by: Charles Pegge on April 15, 2015, 01:01:40 AM
Nice Opengl demo, Peter :)

Re: old postings.

While all posts are retained, attachments have quite a short lifespan here, currently about 4 months. I trust this is sufficient time for exchanging transient material. For materials that need to be kept, or are constantly updated, I suggest providing links, and storing on another web-site instead.

Completed code can be stored on our website,  or become one of OxygenBasic's included (source code) projects.