Oxygen Basic

Programming => Problems & Solutions => Topic started by: Peter on October 07, 2011, 11:20:55 AM

Title: SpaceDog
Post by: Peter on October 07, 2011, 11:20:55 AM
Deleted
Title: Re: SpaceDog
Post by: Charles Pegge on October 07, 2011, 12:28:26 PM
Hi Peter,

It's probably the transform order. You are rotating in the y axis. Have you tried the z axis?

Also remember glPushMatrix() and glPopMatrix() when you want to restore scaling etc.

Charles