Oxygen Basic
Information => Open Forum => Topic started by: kryton9 on July 21, 2012, 10:09:33 AM
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Charles, what is going on with the At #p3 and 5?
I don't see them anywhere else and how they are used.
Sub ArrayBuffer_Render(va As VertexArrayObject) At #p3
Sub texture1(va As vertexArrayObject, ByVal n As Long) At #p5
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Hi Kent,
Welcome back!
It is an older piece of thinBasic_Oxygen, working with TBGL vertex array objects.
#p3 links to the thinbasic variable p3 (as procedure pointer)
The current syntax is:
Sub ArrayBuffer_Render(va As VertexArrayObject) link #p3
Charles
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Thanks Charles. I got lots to catch up on and to relearn.