Oxygen Basic

Information => Open Forum => Topic started by: kryton9 on July 21, 2012, 10:09:33 AM

Title: what does At mean?
Post by: kryton9 on July 21, 2012, 10:09:33 AM
Charles, what is going on with the At #p3 and 5?
I don't see them anywhere else and how they are used.

Sub ArrayBuffer_Render(va As VertexArrayObject) At #p3

Sub texture1(va As vertexArrayObject, ByVal n As Long) At #p5

Title: Re: what does At mean?
Post by: Charles Pegge on July 21, 2012, 04:57:20 PM
Hi Kent,

Welcome back!

 It is an older piece of thinBasic_Oxygen, working with TBGL vertex array objects.

#p3 links to the thinbasic variable p3 (as procedure pointer)

The current syntax is:

Sub ArrayBuffer_Render(va As VertexArrayObject) link #p3

Charles
Title: Re: what does At mean?
Post by: kryton9 on July 21, 2012, 08:32:58 PM
Thanks Charles. I got lots to catch up on and to relearn.