Oxygen Basic

Programming => Problems & Solutions => Topic started by: Frankolinox on August 26, 2013, 12:47:17 AM

Title: OpegnGL: planetary b + planetary c
Post by: Frankolinox on August 26, 2013, 12:47:17 AM
lalala :)
Title: Re: OpegnGL: planetary b + planetary c
Post by: Charles Pegge on August 26, 2013, 02:42:09 PM
Hi Frank,

Planetary B and C are high velocity approaches, so the forground sphere vanishes from view in a single step. These examples will make more sense with terrain texture. I want to experiment with level-of-detail mapping as you home into a destination on the surface of the planet.