Oxygen Basic

Information => Open Forum => Topic started by: JRS on February 22, 2014, 10:44:24 AM

Title: Disregard
Post by: JRS on February 22, 2014, 10:44:24 AM
Just checking to see if the upgrade of the forum has disabled posting. Is everyone asleep?
Title: Re: Disregard
Post by: Charles Pegge on February 22, 2014, 04:10:29 PM
Yes fast asleep :)

Dream:

(http://www.oxygenbasic.org/o2pics/opengl/FlyingSaucer.jpg)
Title: Re: Disregard
Post by: JRS on February 22, 2014, 05:37:33 PM
That looks flyable to me.

You could be the  Charles Lindbergh of UFO's in an OpenGL world.  ;D
Title: Re: Disregard
Post by: Charles Pegge on February 23, 2014, 12:45:19 AM
It's moveable anyway. There are quite a large number of source code dependencies being edited so I will just post the binaries here.

Arrow keys / PgUp PgDn Home
Ctrl  / Shift
Mouse Left Button




32/64 bit binary demos:

.
Title: Re: Disregard
Post by: JRS on February 23, 2014, 09:42:13 AM
http://files.allbasic.info/O2/saucer.swf

Please excuse the poor video recording.

Outstanding work Charles. Can I put in an order for a real one of these?

The above 32 bit example was run under Wine on Ubuntu 64 bit. I tried the 64 bit version of the saucer demo and got the following error.

(http://files.allbasic.info/O2/wine64_saucer.png)
Title: Re: Disregard
Post by: Charles Pegge on February 24, 2014, 02:51:00 PM
Something to do with freeing OLE strings. We will have to devise much simpler tests to isolate the problem. But there's no problem running on native Windows 64. (Vista)

Adding pop-up console for flight control:


(http://www.oxygenbasic.org/o2pics/opengl/SaucerControlA.jpg)
Title: Re: Disregard
Post by: Charles Pegge on February 25, 2014, 02:27:01 PM

Saucer with Popup Console:

The source code is still quite volatile but  it is available in then in-progress package:
examples/opengl/ControlCraft.o2bas





Binary demo:

.
Title: Re: Disregard
Post by: JRS on February 25, 2014, 02:57:25 PM
Too COOL !!!
Title: Re: Disregard
Post by: JRS on February 28, 2014, 07:50:58 PM
Charles,

It may be a ways down the road but if you get to the point of enabling UFO skins, this is attractive.

(http://images.fineartamerica.com/images-medium-large/ufos-and-fighter-planes-in-the-skies-mark-stevenson.jpg)

Title: Re: Disregard
Post by: Charles Pegge on March 01, 2014, 08:42:03 AM
Skins are ideal for fixed forms. Well polished machines :)

I'm currently working on texture and terrain synthesis:


(http://www.oxygenbasic.org/o2pics/opengl/TerrainA.jpg)
Title: Re: Disregard
Post by: JRS on March 01, 2014, 12:44:40 PM
UFO's exploring alien worlds sounds like a great idea for a game. The Hubble library could be a great source .

Title: Re: Disregard
Post by: Charles Pegge on March 01, 2014, 02:53:24 PM
Yes it could be. Some nice galaxies and nebulae.

More terrain:

(http://www.oxygenbasic.org/o2pics/opengl/TerrainB.jpg)
Title: Re: Disregard
Post by: Charles Pegge on March 02, 2014, 03:14:46 PM
Ice Terrain:

(http://www.oxygenbasic.org/o2pics/opengl/TerrainC.jpg)