Author Topic: Now OpenGl  (Read 2503 times)

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Peter

  • Guest
Now OpenGl
« on: April 16, 2012, 08:02:22 AM »
Deleted
« Last Edit: April 11, 2015, 10:26:19 AM by Peter »

Charles Pegge

  • Guest
Re: Now OpenGl
« Reply #1 on: April 16, 2012, 01:56:24 PM »
Hi Peter,
this works fine but GPFs on the Esc key or when the program is closed.

Charles

Charles Pegge

  • Guest
Re: Now OpenGl
« Reply #2 on: April 17, 2012, 08:02:53 AM »
What Opengl headers are you using Peter?

Aurel

  • Guest
Re: Now OpenGl
« Reply #3 on: April 17, 2012, 10:24:03 AM »
Hi Peter ..
Source code for sdl.h you can find here:
http://www.libsdl.org/tmp/docs-1.2/_s_d_l_8h.html

There are several headers...

Aurel

  • Guest
Re: Now OpenGl
« Reply #4 on: April 17, 2012, 11:15:52 AM »
Yeah  ;)
i think ,when you say sdl.h that this is only one file ,but
it looks that are many.
As you can see SDL is based on openGl ,right?

Aurel

  • Guest
Re: Now OpenGl
« Reply #5 on: April 17, 2012, 01:01:05 PM »
Ok if you say so.
So look that if is SDL on windows then he is layer for DirectX.
But why then on his site is written that is based on openGL ???
however... ;D

Charles Pegge

  • Guest
Re: Now OpenGl
« Reply #6 on: April 17, 2012, 01:14:19 PM »

I've encountered SDL before. It comes in many pieces. the S for 'simple' is a bit misleading in my opinion.