Author Topic: Kent's In Progress Code  (Read 2392 times)

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kryton9

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Kent's In Progress Code
« on: July 01, 2011, 11:43:10 PM »
I will always put the latest of my sources into this post.

Unzip each attachment into your project folder.

I made procedural versions of console and sqlite3 that can be hopefully useful to the no way to oop guys :)


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« Last Edit: June 14, 2012, 12:42:37 PM by kryton9 »

kryton9

  • Guest
Problem with updated cGLWindow.inc
« Reply #1 on: October 21, 2011, 11:41:34 PM »
Charles, I have an in progress version of Oxygen from the other day. I updated cGLWindow with better method names. I went to compile and I am getting an error, it says too many right brackets on line 22.

The first post in this thread has all of my latest files, including the TestGLWindow.bas that is not compiling, thanks.

Charles Pegge

  • Guest
Re: Kent's In Progress Code
« Reply #2 on: October 22, 2011, 03:56:43 AM »

Hi Kent,

Your constructor parameters needs default values when you are calling with named parameters.


       method Constructor( sys aRenderProc=0, sys aInputProc=0 )



        method Constructor( sys aRenderProc, sys aInputProc )


I will trap this kind of error more explicitly.

Charles

kryton9

  • Guest
Re: Kent's In Progress Code
« Reply #3 on: October 22, 2011, 12:49:49 PM »
Thanks Charles that did the trick.

kryton9

  • Guest
Updated all my code
« Reply #4 on: June 14, 2012, 12:43:59 PM »
I updated all my code. They are attached to the first thread.

OOP code

and No OOP code versions

Remember these are works in progress and so subject to change. But console and sqlite are pretty useful as they are. Console especially for log output of what is going in your program while it is running.
« Last Edit: June 14, 2012, 06:35:18 PM by kryton9 »

Charles Pegge

  • Guest
Re: Kent's In Progress Code
« Reply #5 on: June 14, 2012, 10:28:57 PM »

Thanks Kent,

Good idea to keep everything in one place.

In the next few weeks I am going to start clearing out old attachments & screenshots  on the forum. If they are more than a year old. I will endeavour to retain complete projects or post them to the web site, as I have done with many of Peter's games.

Charles

kryton9

  • Guest
Re: Kent's In Progress Code
« Reply #6 on: June 14, 2012, 10:34:47 PM »
I will eventually take my engine code and make it an open course on my website promoting oxygen. I will keep posting the latest code beneficial to all here.