Author Topic: Perlin Noise  (Read 3488 times)

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Charles Pegge

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kryton9

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Re: Perlin Noise
« Reply #1 on: November 26, 2010, 11:48:20 PM »
Thanks Charles. I am always reading up on noise and procedural generation. So glad to see you are excited by this stuff too.

Charles Pegge

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Re: Perlin Noise
« Reply #2 on: November 27, 2010, 07:59:09 AM »
Hi Kent,

I think noise is such an important part of image making that it is worth building a set of classes for generating 1D 2D and 3D noise. These could be used for texture maps, bump maps, height maps and innumerable other applications.

Charles