Oxygen Basic
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Latest OxygenBasic.zip at GitHub
(Click on the Wizard)
Home
Help
Search
Login
Register
Oxygen Basic
»
Information
»
Reference
»
Perlin Noise
« previous
next »
Print
Pages: [
1
]
Author
Topic: Perlin Noise (Read 3488 times)
0 Members and 1 Guest are viewing this topic.
Charles Pegge
Guest
Perlin Noise
«
on:
November 25, 2010, 01:41:47 PM »
Perlin Noise Explained.
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
Perlin
http://mrl.nyu.edu/~perlin/doc/oscar.html
Making noise..
http://www.noisemachine.com/talk1/index.html
Logged
kryton9
Guest
Re: Perlin Noise
«
Reply #1 on:
November 26, 2010, 11:48:20 PM »
Thanks Charles. I am always reading up on noise and procedural generation. So glad to see you are excited by this stuff too.
Logged
Charles Pegge
Guest
Re: Perlin Noise
«
Reply #2 on:
November 27, 2010, 07:59:09 AM »
Hi Kent,
I think noise is such an important part of image making that it is worth building a set of classes for generating 1D 2D and 3D noise. These could be used for texture maps, bump maps, height maps and innumerable other applications.
Charles
Logged
Print
Pages: [
1
]
« previous
next »
Oxygen Basic
»
Information
»
Reference
»
Perlin Noise