Author Topic: IUP OpenGL forms  (Read 2864 times)

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JRS

  • Guest
IUP OpenGL forms
« on: September 11, 2014, 09:59:34 PM »
Charles,

Here is something that might be of interest to you.



Quote from: IUP docs
IupGLControls

This library contains several controls that behave much like their standard controls counterpart such as IupLabel, IupButton, IupFrame, and so on. But they were designed to be used only embedded in an OpenGL canvas along with the application drawing. They will work and be displayed on top of the application drawing and respond to mouse events concurrently with the application mouse events.


Charles Pegge

  • Guest
Re: IUP OpenGL forms
« Reply #1 on: September 11, 2014, 10:26:43 PM »
Thanks John.

I wonder if they offer a full edit box. :)

JRS

  • Guest
Re: IUP OpenGL forms
« Reply #2 on: September 11, 2014, 11:50:33 PM »
Quote
I wonder if they offer a full edit box.

Doesn't look like it. I wonder if you could mix your stuff within the IUP OPenGL environment?


RobbeK

  • Guest
Re: IUP OpenGL forms
« Reply #3 on: September 12, 2014, 02:19:04 AM »
Hi Charles, John ..

is that part of the iupGL.dll  ???

Got the iup.dll working under Common Lisp now --   strangely it is not available through Quicklisp

(ql:system-apropos "iup") gives nil ....

best, Rob

.

Mike Lobanovsky

  • Guest
Re: IUP OpenGL forms
« Reply #4 on: September 12, 2014, 02:53:10 AM »
Here is something that might be of interest to you.

Looks very, very elegant. :)

I wonder if they offer a full edit box. :)


JRS

  • Guest
Re: IUP OpenGL forms
« Reply #5 on: September 12, 2014, 03:00:59 AM »
That's slick Rob. You need Iupglcontrols.dll and using =>3.11 of the library for the OpenGL form controls.