Hi Peter ....
I study your BitBlitter functions which you use in AUffo program.
And i see that you use for ship sprite raw file and work excellent on this way.
so here you load raw file,right?
LoadFile "aurel/strip.raw",StripRaw,3072
and here is function which use this raw file,right?
Sub StripSprite (byval x as long,byval y as long,byval f as long)
Dim c as long
For b=0 To 31
For a=0 To 31
z = b*96 + a
c = StripRaw(z+f*32)
iF c>0 Then SetPixel backhdc,a+x,b+y,StripTab(c)
Next: Next
End Sub
So my question is how i can instead of raw file use ordinary *bmp file?
For example i must draw bitmap in drawing program and save file as bitmap
which is easier for me ,and then use this bitmap file in program .
I don't know how create this raw file from bitmap?
And i think that this way will be far easer for other people.
Is work with raw file maby better option?
Another question is :
Is there a similiar way to create functions like LoadSprite ,MoveSprite etc...
This functions will be very useful and will simplified many things with sprites.
I hope that i dont ask to much...