As some of you know I was thinking of naming my game engine zx- this is when I was going to do it in c++, mainly because zx is easy to type... but it is not much of a name.
In most c++ libraries you use namespaces and so mine would have been zx, it would mean typing things like this to make the code clear: zx::Image myImage
But in Oxygen we don't need namespaces, Oxygen is very smart in handling scoping for us automatically
So I thought about Oxygen, and of course Water came to mind as a name and then it hit me....
glisten it starts with gl for opengl and here is the definition for those whom English is not their first language.
http://www.merriam-webster.com/dictionary/glistenSince a lot of the cool opengl stuff is effects and nice shiny stuff, I thought it was a good name for an opengl based game engine for oxygen.
Any opinions?