Author Topic: Screen Shots  (Read 29143 times)

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Charles Pegge

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Screen Shots
« on: October 01, 2010, 09:12:44 AM »
Screen Shots

These are screen shots of OpenGL demos found in the Asm and GL example folder.




« Last Edit: February 07, 2011, 04:26:58 AM by Charles Pegge »

Charles Pegge

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Re: Screen Shots
« Reply #1 on: October 19, 2010, 12:06:45 AM »
Opengl with text



« Last Edit: February 07, 2011, 04:28:57 AM by Charles Pegge »

kryton9

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Re: Screen Shots
« Reply #2 on: October 19, 2010, 02:11:18 AM »
Good idea Charles, nice to see screenshots.

Charles Pegge

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Re: Screen Shots
« Reply #3 on: October 24, 2010, 12:32:28 PM »
Developing Text scroll:


« Last Edit: February 07, 2011, 04:34:14 AM by Charles Pegge »

efgee

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Re: Screen Shots
« Reply #4 on: October 25, 2010, 08:50:35 AM »
Charles,
when I first read that you want to create an editor based on OpenGL I thought you were joking, but the last screenshot shows you are serious  :o

Everybody else is mostly using Scintilla or RAEdit, but you go for OpenGL. If you can pull it off adding cool editor functionality then AFAIK it's the first OpenGL source code editor... ever  8)

That's a lot of work ahead of you.

bye
efgee

Charles Pegge

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Re: Screen Shots
« Reply #5 on: October 25, 2010, 02:59:42 PM »
Compared to wrestling with Windows edit controls this is sheer bliss. Even though Opengl is full of surprises at every turn. The scrolling is now creamy smooth.

The start of syntax Highlighting. :)

Charles


« Last Edit: February 07, 2011, 04:37:16 AM by Charles Pegge »

kryton9

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Re: Screen Shots
« Reply #6 on: October 27, 2010, 04:32:22 PM »
Super job Charles. I hit a wall in my development and went off track trying to figure out an ideal data system to handle everything.
What are you using? Any STL type containers and algorithms?

Charles Pegge

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Re: Screen Shots
« Reply #7 on: October 28, 2010, 02:31:49 PM »

Hi Kent,

I'm not familiar with STL. This is coded from scratch. Up to this demo the code was straight procedural but I have reached the stage where further encapsulation is desirable and thus begins the process of collecting functions together into classes.

Not sure there is an ideal data system to fit all needs. For instance in low level data processing using SQL would be very inefficient and you would use hard coded data structures instead or hold the data in arrays of strings.

Charles

Charles Pegge

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Re: Screen Shots
« Reply #8 on: November 03, 2010, 08:52:43 AM »
Edit Control unhitched from the viewport, and now independently moveable and scalable.




« Last Edit: February 07, 2011, 04:38:07 AM by Charles Pegge »

kryton9

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Re: Screen Shots
« Reply #9 on: November 07, 2010, 01:12:57 PM »
My internet has been down for over a week. I am writing short as it might cut off as it had been doing. This screenshot looks great, very exciting to see such an editor!

Charles Pegge

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Re: Screen Shots
« Reply #10 on: November 07, 2010, 07:28:25 PM »
Hi Kent. It could be mites in the file servers or alligators chewing the cables :) Better luck with your Internet this week!

I've made further progress in encapsulating the edit control. The font size and the box size can also be independently scaled. The edit boxes may overlap but further work needs to been done assigning separate layers and priorities.



« Last Edit: February 07, 2011, 04:38:55 AM by Charles Pegge »

kryton9

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Re: Screen Shots
« Reply #11 on: November 08, 2010, 06:14:37 PM »
I'll be getting the latest version and playing this week. Lots to catch up on... which is awesome!!

Charles Pegge

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Re: Screen Shots
« Reply #12 on: December 02, 2010, 10:08:57 PM »

Gaussian distribution in 2 dimensions.



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Charles Pegge

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Re: Screen Shots
« Reply #13 on: December 03, 2010, 05:55:59 AM »
Gaussian hump mixed with height noise:



« Last Edit: February 07, 2011, 04:40:29 AM by Charles Pegge »

kryton9

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Re: Screen Shots
« Reply #14 on: December 03, 2010, 01:00:52 PM »
Nice screenshots Charles, thanks.