Author Topic: WoW  (Read 7859 times)

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JRS

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WoW
« on: April 09, 2018, 07:49:20 PM »
WoW Windows on Wine

Most of the members of this forum know my primary development environment is Linux. I have been using VirtualBox in the past to run a Windows environment and still remain in Linux. I installed the latest version of CrossOver . The problem with VirtualBox is it isn't the best environment for CPU intensive programs like graphics. CrossOver is suppose to run Windows programs at native speed on Linux. (Yet to be proven by me.)

Here is O2 running the Controls example under CrossOver on Linux 64 bit.

« Last Edit: April 12, 2018, 02:26:06 PM by John »

JRS

  • Guest
Re: WoW
« Reply #1 on: April 09, 2018, 09:06:43 PM »
O2 64 bit seems to be working under CrossOver as well.

The attachment just shows the 1st of the 3 message boxes the program created to display to results.
« Last Edit: April 09, 2018, 10:33:37 PM by John »

JRS

  • Guest
Re: WoW
« Reply #2 on: April 09, 2018, 10:14:37 PM »
The O2 IUP 3D OpenGL example seems to run smoothly.

Is there an O2 example that would show FPS?
« Last Edit: April 09, 2018, 10:40:04 PM by John »

JRS

  • Guest
Re: WoW
« Reply #3 on: April 09, 2018, 11:38:13 PM »
A few CO2 GDI examples.


JRS

  • Guest
Re: WoW
« Reply #4 on: April 10, 2018, 12:39:29 AM »
I was able to get the Script BASIC Inno installer to work under CrossOver.  CodeWeavers indicated that the VB6 Runtime wasn't compatible with my Win7 bottle. I ignored the warning and it installed fine.

The attached image is the Script BASIC SDL_gfx extension module simple draw primitives demo running.

« Last Edit: April 10, 2018, 12:57:50 AM by John »

jack

  • Guest
Re: WoW
« Reply #5 on: April 10, 2018, 03:35:51 AM »
I had CrossOver for my Mac in the past but never used it because it did not have an easy right-click-run-in-CrossOver like wine does.

JRS

  • Guest
Re: WoW
« Reply #6 on: April 10, 2018, 03:48:09 AM »
I can't seem to get theming working in CrossOver. When I did have Wine installed, XP style themes worked I believe.


JRS

  • Guest
Re: WoW
« Reply #7 on: April 10, 2018, 10:07:48 PM »
I installed Wine 3.0 on my Ubuntu 64 bit laptop.

Here is the O2 OpenGL PineCone example. Movement is instant with no artifacts. Smooth as silk.

I'm convinced that Wine is a viable option for O2 32 or 64 bit on Linux. I would agree that Wine is running Windows programs at native speeds. The other advantage is Wine isn't running a VM and all its resources are directed at a Window program and not supporting an OS to run them.
« Last Edit: April 10, 2018, 10:37:43 PM by John »

Charles Pegge

  • Guest
Re: WoW
« Reply #8 on: April 10, 2018, 11:42:07 PM »
Hi John,

Is it giving you the full 60 fps? When I tried Wine/Ubuntu a few years back, it would only do Opengl at 30 fps (Nvidia driver), which is quite noticeable on animations.

The pine cone was one of Robbek's creations :)

JRS

  • Guest
Re: WoW
« Reply #9 on: April 11, 2018, 12:37:04 AM »
Here is my Wine vs. Linux speed test.

Linux Wine - 32 bit Windows Script BASIC




Linux - 64 bit Script BASIC





JRS

  • Guest
Re: WoW
« Reply #10 on: April 11, 2018, 08:13:50 AM »
Quote
Is it giving you the full 60 fps?

There is no FPS feedback from Pine Cone.

The IUP OpenGL example ran as well as it did on Windows native.
« Last Edit: April 11, 2018, 09:46:59 AM by John »

Mike Lobanovsky

  • Guest
Re: WoW
« Reply #11 on: April 11, 2018, 09:32:32 AM »
No John,

We're more interested in Wine 3.0 Windows OpenGL emulation than SDL or pure GDI, whose speeds are of lesser interest because they have been fast enough for a long time both natively and under Wine.

Windows OpenGL emulation used to be dependent on Linux' Mesa. Probably Wine 3.0 can get through to nVidia and ATi Linux drivers directly. It would be interesting to see how many FPS Oxygen's OpenGL scripts yield under modern Wine vs. native Windows.

JRS

  • Guest
Re: WoW
« Reply #12 on: April 11, 2018, 09:42:09 AM »
Mike,

Please provide an OpenGL O2 example with FPS feedback you would like me to run under Wine.
« Last Edit: April 11, 2018, 09:59:24 AM by John »

Mike Lobanovsky

  • Guest
Re: WoW
« Reply #13 on: April 11, 2018, 02:00:56 PM »
John,

Here's PineCone augmented with an FPS counter in the window title. The screenshot below shows it verified against the industry standard Fraps FPS counter (yellow figures in the bottom right corner).
Code: OxygenBasic
  1.   #compact
  2.   % Title "PineCone"
  3.   % Animated
  4.   % ScaleUp
  5.  '% PlaceCentral
  6. '% AnchorCentral
  7. '% NoEscape
  8.  % ColorCodedPick
  9.   % MultiSamples 4
  10.  
  11.   includepath "$\inc\"
  12.   include "ConsoleG.inc"
  13.  
  14.  
  15.   function makelist() as sys
  16.   ==========================
  17.  
  18.   type coor float x,y,z
  19.  
  20.   static coor z
  21.   static float golden_angle = 137.508  
  22.   static float golden       = golden_angle*Pi/180
  23.                                      
  24.   macro floret(n, r,ang,xc,yc) 'inner procedure
  25.  ----------------------------
  26.   float r , ang , xc , yc
  27.   r =(5.3 * Sqr(n*golden))
  28.   ang = (n*golden)
  29.   xc = r*Cos(ang)/100
  30.   yc = r*Sin(ang)/100
  31.   z.x=xc : z.y=yc
  32.   end macro    
  33.  
  34.   sys i
  35.   static sys seeds
  36.   seeds=CompileList seeds
  37.   for i=1 to 140
  38.     floret(i)
  39.     glPushMatrix
  40.     glTranslatef z.x , z.y , i/100
  41.     scale 0.11+i/900
  42.     go sphere
  43.     glPopMatrix  
  44.   next  
  45.   for i=144 To 1 step -1
  46.     floret(i)  
  47.     glPushMatrix
  48.     glTranslatef -z.x , -z.y , 2.2-i/200
  49.     Scale  0.11+i/1000
  50.     go sphere
  51.     glPopMatrix  
  52.   next
  53.   glEndList
  54.   return seeds
  55.   end function
  56.  
  57.  
  58.  function main()
  59.   ===============
  60.   sys i,p
  61.   string s
  62.   float  a
  63.  
  64.   static quad t1,t2
  65.  
  66.   if opening then 'FIRST CALL ONLY
  67.    timemark t1
  68.   end if
  69.  
  70.   cls 0,0.1,0.2
  71.   '
  72.  shading
  73.   '
  74.  pushstate
  75.   move 15,-15,-20
  76.   static MoveableObject seeds
  77.   static sys            seedform
  78.   static sys            idf
  79.   if not idf
  80.     idf=100  
  81.     seeds.snap=.5
  82.     seeds.id=idf
  83.     seeds.mode=0x100 'keyboard & mouse (left button rotate)
  84.    SeedForm=MakeList()
  85.   end if
  86.   picked=idf 'always selected
  87.  seeds.act
  88.   scale 10
  89.   move 0,0,-1
  90.  'static float ay
  91. 'rotateY ay : ay+=.2
  92.  if not pick then
  93.     SilverMaterial.act
  94.     static tally
  95.     timemark t2
  96.     double td=timediff(t2,t1)
  97.     if td >= 1.0 then
  98.       title("PineCone  FPS:"+str(tally))
  99.       t1 = t2
  100.       tally = 0
  101.     end if
  102.     tally++
  103.   end if
  104.   go SeedForm
  105.   'go cylinder
  106.  popstate
  107.   '
  108.  'F1 HELP
  109.  '
  110.  if key[0x70]
  111.     flat
  112.     pushstate
  113.     move 20,0
  114.     color .9,.9,.9
  115.     scale  1.5,1.0
  116.     printl "Active Keys:"
  117.     printl
  118.     scale  1/1.5,1.0
  119.     printl "Esc"    tab "Exit"
  120.     printl "Ctrl-P" tab "Take snapshot"
  121.     printl "F1 This help panel"
  122.     printl "Arrow keys PgUp PgDn to move"
  123.     printl "Ctrl Arrow keys PgUp PgDn to rotate"
  124.     printl "+ - keys to scale up and scale down"
  125.     printl "Ctrl Home to reset rotation"
  126.     printl "Shift for faster movement"
  127.     printl
  128.     scale 1.5,1.0
  129.     printl "Mouse:"
  130.     printl             
  131.     scale 1/1.5,1.0
  132.     printl "Point to Object, then"
  133.     printl "Left button to move"
  134.     printl "Middle button to scale"
  135.     printl "Right button to rotate"
  136.     printl "Wheel to move in Z direction"
  137.     popstate
  138.   end if
  139.   picklabel 0
  140.   lastkey=0
  141.   lastchar=0
  142.   end function
  143.  
  144.   EndScript

JRS

  • Guest
Re: WoW
« Reply #14 on: April 11, 2018, 02:14:57 PM »
Mike,

When I compile your O2 script the PineCone is non-moving and no FPS display when I move the PineCone with my mouse.

Can you send me your .exe?

My window hasn't any titlebar or frame.  :o
« Last Edit: April 11, 2018, 03:22:02 PM by John »