The new code "drmario.o2bas" has error checking to make sure it is able to extract files.
It will try to extract the intro mp3 even if it exists. If the game proceeds, then it assumes
it can extract files. If it crashes, it will probably have something to do with the extraction
or the saving procedure.
I have also extracted the source code, it is still 32bits. The resources remain the same.
Note: just a couple minutes after uploading the executables, I tested the downloaded executables
and they crash. The originals here are not crashing, but the downloaded ones are crashing. I will
make some tests to see if the location of the executable is causing this, or it is the executable that is
different.
Note 2: Gah, that didnt take long. The freshly compiled executables here work perfectly fine, but the downloaded
ones are crashing. I dont know what is corrupting them.
For now, the safest option will be to make a fresh compile and link resources locally.
If someone can recompile, upload to github and confirm that the fresh executable works fine, while the
ones downloaded from github (or some othe place) crashes, Please do.
It might give a hint that something is wrong with the executable (since the PowerBASIC one does not
present this issue).