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Opengl3D
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Topic: Opengl3D (Read 2502 times)
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Peter
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Opengl3D
«
on:
July 01, 2011, 12:05:51 PM »
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«
Last Edit: April 11, 2015, 09:44:51 AM by Peter
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JRS
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Re: Opengl3D
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Reply #1 on:
July 01, 2011, 06:54:49 PM »
Works for me.
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kryton9
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Re: Opengl3D
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Reply #2 on:
July 01, 2011, 07:18:02 PM »
Both ran fine here Peter. I enjoyed the space ghosts!
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Charles Pegge
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Re: Opengl3D
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Reply #3 on:
July 01, 2011, 09:51:32 PM »
Can I hit them with a Badminton racket?
If you want to maintain the correct x y proportions when the screen is resized then monitor the client rectangle set the perspective at the beginning of each frame:
Code: OxygenBasic
'SET THE VIEWPORT AND PERSPECTIVE
'
GetClientRect hwnd,&cRect
glViewport 0, 0, crect.right, crect.bottom
double
aspect=crect.right/crect.bottom
'
glMatrixMode GL_PROJECTION
glLoadIdentity
gluPerspective 45, aspect, 1.0, 100
glMatrixMode GL_MODELVIEW
glLoadIdentity
'
glClear GL_COLOR_BUFFER_BIT
or
GL_DEPTH_BUFFER_BIT
glClearColor 0.5, 0, 0, 0
...
Charles
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Last Edit: July 01, 2011, 09:53:55 PM by Charles Pegge
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Charles Pegge
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Re: Opengl3D
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Reply #4 on:
July 02, 2011, 04:36:10 AM »
I'll give it a try Peter. Do you also know a substitute for gluLookAt ? I would prefer to use only GL functions if possible.
Thanks
Charles
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