Author Topic: Double buffered window  (Read 2883 times)

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Aurel

  • Guest
Double buffered window
« on: May 17, 2012, 07:41:16 AM »
Hmmm...
I try use method which Peter use in window.inc that i can on simple way
draw text on window and that this text or primitive graphics stay all the time visible.
when you move your window across the screen or you minimize then maximize window.
For example like function:
PrintAT (hwnd,x,y,text,color)
Because when you want create more then one window hwnd parameter is important.
I don't know why i cannot replicate Peter function to do this properly?

Aurel

  • Guest
Re: Double buffered window
« Reply #1 on: May 17, 2012, 08:45:17 AM »
Here is peter Text():
Code: [Select]
Sub Text( sys x, y, string txt, sys r,g,b)
color = r + g*256 + b*65536
SetTextColor bHdc, color
TextOut bHdc,x,y,txt,Len(txt)
End Sub

And here is mine TextOn():
Code: [Select]
Sub TextOn( int wnd,sys x, y, string txt, sys r,g,b)
'sys_hdc=GetDC(wnd)
'bHnd = CreateCompatibleBitmap(sys_hdc,128,24)
'bHdc = CreateCompatibleDC(sys_hdc)
'SelectObject bHdc, bHnd
SetBkMode tHdc,1
color = r + g*256 + b*65536
SetTextColor bHdc, color
TextOut bHdc,x,y,txt,Len(txt)
ReleaseDC(bhdc)
End Sub

It looks that work...hmmm
is this right way to properly add permanent text to window.

I test this function on example Sunflower:
Code: [Select]
include "win64.inc"
sys win
win=Window "SUN FLOWER",640,480,2
'TextOn(win,0,0,"PrintMe",200,0,0)
single r0=7.21,r1=2.11,r2=1.55,fc=30,st=.005,i
single inic=0,fi=80,pi=3.141592,x2,y2,a0,a1,x1,y1

x0 = 8*fc
y0 = 8*fc

ClsColor 200,200,248

For i=inic to fi step st
    a0=(i/r0)*(2*pi)
    a1=((i/r1)*(2*pi))*-1
    x1=x0+(sin(a0)*((r0-r1)*fc))
    y1=y0+(cos(a0)*((r0-r1)*fc))
    x2=x1+(sin(a1)*((r2)*fc))
    y2=y1+(cos(a1)*((r2)*fc))
    Poke x2+80,y2-12,0,0,0
Next


TextOn(win,0,0,"PrintMe",200,0,0)
Oval 210,120,220,220,255,255,0

Pause
WinEnd

How work for you ?

Aurel

  • Guest
Re: Double buffered window
« Reply #2 on: May 17, 2012, 10:11:30 AM »
Peter ...
heh why is bad?
explain little bit if is no problem.

From what i see only difference is because you add font,right?
And of course you include flipbuffer.

But you miss one important thing what if you create more windows ,what then?
Your window handler don't exists,right?

Aurel

  • Guest
Re: Double buffered window
« Reply #3 on: May 17, 2012, 10:50:57 AM »
Quote
By the way, TextOn is not your idea, it is a copy of mine.
You are destroying my holy works!
;D
Hey maybe is this your idea to .. ;)

Code: [Select]
Procedure Text(_tx,_ty,_ttext.s)
  TextOut(_drw_out_,_tx,_ty,_ttext,Len(_ttext))
EndProcedure

Procedure TextColor(_tc1,_tc2)
  _textc1_=_tc1
  _textc2_=_tc2
  If _drw_out_
    SetTextColor(_drw_out_,_textc1_)
    SetBkColor(_drw_out_,_textc2_)
  EndIf
EndProcedure

Procedure TransparentDraw(_did,xp,yp,BMPWidth,BMPHeight,trx,try,borg,horg)
  Declare TransColor,obj,BmpBackOld,BmpObjectOld,BmpMemOld,BmpSaveOld,HdcMem,HdcBack,HdcObject
  Declare HdcSave,HdcTemp,hzwischen,BmPAndBack,BmPAndObject,BmPAndMem,BmPSave,_source,hdc
  _source=_drwbitmap(_did,1):hdc=_drw_out_
  hzwischen=CreateCompatibleBitmap(hdc,BMPWidth,BMPHeight)
  HdcTemp=CreateCompatibleDC(hdc)
  obj=SelectObject(HdcTemp,hzwischen)
  HdcBack=CreateCompatibleDC(hdc)
  HdcObject=CreateCompatibleDC(hdc)
  HdcMem=CreateCompatibleDC(hdc)
  HdcSave=CreateCompatibleDC(hdc)
  BmPAndBack=CreateBitmap(BMPWidth,BMPHeight,1,1,0)
  BmPAndObject=CreateBitmap(BMPWidth,BMPHeight,1,1,0)
  BmPAndMem=CreateCompatibleBitmap(hdc,BMPWidth,BMPHeight)
  BmPSave=CreateCompatibleBitmap(hdc,BMPWidth,BMPHeight)
  SetMapMode(HdcTemp,GetMapMode(hdc))
  BmpBackOld=SelectObject(HdcBack,BmPAndBack)
  BmpObjectOld=SelectObject(HdcObject,BmPAndObject)
  BmpMemOld=SelectObject(HdcMem,BmPAndMem)
  BmpSaveOld=SelectObject(HdcSave,BmPSave)
  SetStretchBltMode(HdcTemp,#COLORONCOLOR)
  StretchBlt(HdcTemp,0,0,BMPWidth,BMPHeight,_source, trx, try, borg, horg,#SRCCOPY)
  TransColor=GetPixel(HdcTemp,Sub(BMPWidth,1),0)
  SetMapMode(HdcTemp,GetMapMode(hdc))
  BitBlt(HdcSave,0,0,BMPWidth,BMPHeight,HdcTemp,0,0,13369376)
  SetBkColor(HdcTemp,TransColor)
  BitBlt(HdcObject,0,0,BMPWidth,BMPHeight,HdcTemp,0,0,13369376)
  SetBkColor(HdcTemp,16777215)
  BitBlt(HdcBack,0,0,BMPWidth,BMPHeight,HdcObject,0,0,3342344)
  BitBlt(HdcMem,0,0,BMPWidth,BMPHeight,_drw_out_,xp,yp,13369376)
  BitBlt(HdcMem,0,0,BMPWidth,BMPHeight,HdcObject,0,0,8913094)
  BitBlt(HdcTemp,0,0,BMPWidth,BMPHeight,HdcBack,0,0,8913094)
  BitBlt(HdcMem,0,0,BMPWidth,BMPHeight,HdcTemp,0,0,15597702)
  BitBlt(HdcTemp,0,0,BMPWidth,BMPHeight,HdcMem,0,0,13369376)
  BitBlt(_drw_out_,xp,yp,BMPWidth,BMPHeight,HdcTemp,0,0,13369376)
  DeleteObject(obj)
  DeleteObject(BmpBackOld)
  DeleteObject(BmpObjectOld)
  DeleteObject(BmpMemOld)
  DeleteObject(BmpSaveOld)
  DeleteDC(HdcMem)
  DeleteDC(HdcBack)
  DeleteDC(HdcObject)
  DeleteDC(HdcSave)
  DeleteDC(HdcTemp)
  DeleteObject(hzwischen)
  DeleteObject(BmPAndBack)
  DeleteObject(BmPAndObject)
  DeleteObject(BmPAndMem)
  DeleteObject(BmPSave)
EndProcedure

Aurel

  • Guest
Re: Double buffered window
« Reply #4 on: May 17, 2012, 12:22:57 PM »
I can easy say same for all your work to... ;)
Hey put the pipe down... ;D

JRS

  • Guest
Re: Double buffered window
« Reply #5 on: May 17, 2012, 04:29:44 PM »
I can easy say same for all your work to... ;)
Hey put the pipe down... ;D

Seems Casper made a big impression on you.  :D