This demo shows the use of 2 Opengl Child windows. One of the windows contains 4 viewports. As before, I have used a single hRC render context and applied it to the 2 hDC child window device contexts.
As with the earlier version, the rotation speeds can be set from the edit boxes.
Each scene is built from scratch after checking the size and shape of the client area, and setting the correct aspect ratio.
Charles
Compiled demo included