Author Topic: Api Game Section2  (Read 4353 times)

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Peter

  • Guest
Api Game Section2
« on: October 12, 2013, 06:12:45 AM »
Deleted
« Last Edit: April 25, 2015, 03:54:03 AM by Peter »

kryton9

  • Guest
Re: Api Game Section2
« Reply #1 on: October 12, 2013, 02:55:45 PM »
Quote
Zip file contains what you need.

That's the way to do it Peter, thanks.

Wow this is hard. I can't get passed the fire raining down
from the UFO's. They can't be destroyed when you counter shoot them.
And, the space to fly between them is not enough.

How is for you guys?

kryton9

  • Guest
Re: Api Game Section2
« Reply #2 on: October 12, 2013, 04:54:29 PM »
You hacked your own game Peter :)

Haim

  • Guest
Re: Api Game Section2
« Reply #3 on: October 12, 2013, 07:26:05 PM »
Peter,
This game is way too fast for my advanced age. ;D

Aurel

  • Guest
Re: Api Game Section2
« Reply #4 on: October 12, 2013, 09:27:52 PM »
score 700  time 200
i have after second wave ;D

Aurel

  • Guest
Re: Api Game Section2
« Reply #5 on: October 13, 2013, 07:10:16 AM »
heh grandF version  :D
by the way from my point of view is not slower or faster version Peter
than how in second wave add different looks for uffo-s
that not loos the same ,or in another words where in the code we must
add new graphic ,sorry for my dumb questions - because i am not gamer ;D  :-\

Aurel

  • Guest
Re: Api Game Section2
« Reply #6 on: October 13, 2013, 07:35:58 AM »
Grrr damn i cannot beat them... >:( .... :D
they have simply to much foton torpedos...uuuuu :P

Aurel

  • Guest
Re: Api Game Section2
« Reply #7 on: October 13, 2013, 09:14:44 AM »
For fewer Ufo-bombs try this:

Quote
In the source code change (For j=0 To 399) to (For j=0 to 199)

Sub MakeUfoBomb()
    iF Rand(1,40) =5
       For j=0 To 399 
           iF Ufo(j).x >0 and Ufo(j).y >0
              oBuffer Ufo(j).x,Ufo(j).y+8
           End iF
       Next
    End iF
End Sub

further, try once  SetFps 60 this is for babies.

Thanks Peter...
finaly get something to tweak... ;)
BUT i ask again ( if is no problem) ...for me( and probably for same other to) is not easy
to know where i can add when i finish one level and next start to change
(load another) bitmap and have different types of uffos...
on this way ithink that game would be much more fun to play...
do you agree....?

you know like in old Phoenix game...
when you kill small birds then on next level you have big birds..ok? 

Aurel

  • Guest
Re: Api Game Section2
« Reply #8 on: October 13, 2013, 09:53:45 AM »
by the way when i want to get smaller window like 800x600
i have problems with ship ...i don't get it where is initial position of ship stored .. ???
in map file maybe ?

Aurel

  • Guest
Re: Api Game Section2
« Reply #9 on: October 13, 2013, 10:39:22 AM »
for more fun add this two lines in sub shipControl()

iF KeyDown(38) <0 and yShip < 760  Then yShip -=2  'up
iF KeyDown(40) <0 and yShip > 2   Then yShip +=2  'down

 ;D

Aurel

  • Guest
Re: Api Game Section2
« Reply #10 on: October 13, 2013, 12:16:41 PM »
yeah....but work ;)

kryton9

  • Guest
Re: Api Game Section2
« Reply #11 on: October 13, 2013, 12:45:54 PM »
Hi,

An easier Ufo2 version.  Plays GrandFathers!  :D

Thanks Peter, this is the version I need, better yet... I will also look forward to Aurel's mods...
thanks to the young guys looking out after us oldies :)

Update: Still too hard for me, YIKES!!!  I wait for Aurel's Mods and if that is too hard will mod myself.

Aurel

  • Guest
Re: Api Game Section2
« Reply #12 on: October 13, 2013, 12:56:33 PM »
Hey Kent... :)
This version work really cool and fast ,really is not maybe to fast but have to much uffo photon
torpedos ...grrr
this aliens have to much energy... ;D
Ha ..my mod...sounds cool, but as i say i would like to see that
each level have different uffos ,as i say before ...
because i like to draw sprites this is not problematic for me ...
but i need Peter explanation where in code to add new bitmap when we reach
next level..ok
 ;)

kryton9

  • Guest
Re: Api Game Section2
« Reply #13 on: October 13, 2013, 01:05:18 PM »
You need to assign your ufo sprite to iUFOs after a level.

line 50: iUfos = LoadBitmap "ufo/ufos.bmp",8

Aurel

  • Guest
Re: Api Game Section2
« Reply #14 on: October 13, 2013, 01:21:19 PM »
hmmm that simple and nothing more  ???
well ...i will try...thanks.... ;)