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includepath "$\inc\" include "ConsoleG.inc" sub main() ========== string s title "glConsole Hello World" cls printl "Hello" printl "World" sys i for i=1 to 10 s= i tab chr(i+64) tab hex(i+64,2)+"h" printl s,1 next color .20,.80,.00,.88 scale 2,2 printl "" outputinput("Enter: ") scale .5,.5 color .00,.80,.80,1. if LastInput printl "Last input: " LastInput,1 'font B end if printl "" ' shading 'opposite of 'flat' color .99,.80,.00,.99 GoldMaterial.act gltranslatef 2.,-2.,-1.0 go sphere glTranslatef 0.,-2.0,0. RedMaterial.act go cube glTranslatef 2.00,.00,.00 glrotatef -70,1,0,0 glscalef 4,4,4 color .70,.70,.20,.99 print3d "Solids",1,0 end sub
% Title "Console Demo" % Animated '% ScaleUp '% PlaceCentral '% AnchorCentral includepath "$\inc\" include "ConsoleG.inc" ! Craft sub main ======== string s cls .0,.0,.0,0. scale 2.,1.25 printl "Hello World" scale .5,.80 sys i for i=1 to 10 PushState color .99,.00,.00 print i PopState s= tab chr(i+64) tab hex(i+64,2)+"h" printl s next printl printl PushState color .20,.80,.00,.88 Scale 2 print "Enter: " color .80,.80,.00,.88 input(1) '1: using font B PopState printl color .00,.80,.80,1. thickness 3 line 10 PointSize 11 point 10 move 0,-1 if LastInput printl "Last input: " LastInput,0 'font A end if printl ' shading 'opposite of 'flat' GoldMaterial.act gltranslatef 2.,-2.,-1.0 GoldMaterial.act go sphere glTranslatef 0.,-2.0,0. RedMaterial.act go cube pushState move 2.00 rotateX -70 scale 5 'color .70,.70,.20,.99 SilverMaterial.act print3d "Solids",1,0 popstate move 0.,-5.,-4.0 pushstate static float ang rotateY ang craft popstate ang+=.5 : if ang>=360 then ang-=360 end sub 'main sub Craft ========= ' 'CRAFT MAIN BODY ' PickLabel 1 ' glPushMatrix 'glTranslatef t.p.x+dx,t.p.y+dy,t.p.z+dz 'glRotatef t.a.x,1,0,0 'glRotatef t.a.y,0,1,0 'glRotatef t.a.z,0,0,1 glScalef 3.,.5,3. SilverMaterial.act glCallList sphere ' 'FINS ' for i=0 to 5 glpushMatrix glRotatef i*60.0,0,1,0 glTranslatef -.5,.20,.0 glScalef .4,.89,.15 glCallList sphere glPopMatrix next ' 'THRUSTERS ' for i=0 to 5 glpushMatrix glRotatef i*60.0,0,1,0 glTranslatef -.75,-.60,.00 glScalef .10, .30,.10 glCallList sphere glPopMatrix next ' 'CABIN ' glTranslatef .00,.99,.00 glScalef .50,1.99,.50 AlloyMaterial.act glCallList sphere ' 'PORTS ' for i=0 to 5 glpushMatrix glRotatef 30.0+i*60.0,0,1,0 glTranslatef .90,.10,.00 BlackShinyMaterial.act glscalef .10,.40,.20 glCallList sphere glPopMatrix next ' glPopMatrix 'end of craft main body end sub 'craft
% Title "Console Demo" '% Animated % ScaleUp '% PlaceCentral '% AnchorCentral includepath "$\inc\" include "ConsoleG.inc" sub main ======== cls pushstate move 5,-6 color .50,.00,.70,1. : fan 5.,000,060,2 'wedge color .40,.50,.00,1. : fan 5.,060,120,2 'wedge color 1,1,0,1 move .0,.0,.0001 color .00,.00,.30,.5 : fan 3.,000,360,2 'transp overlay thickness 2 color .90,.20,.00,.5 : arc 5,0,120,1 move .0,-12.0,.0001 thickness 1 color .0,.5,.7,1 grid 1.,20,10 'fine grid thickness 3 move .0,.0,.0001 grid 1.,20,10,5 'thick grid popstate move 0,-.5 scale 2 printl "2D Graphics" 'static float ang 'ang+=.5 : if ang>=360 then ang-=360 end sub 'main
% Title "Console Demo" '% Animated % ScaleUp '% PlaceCentral '% AnchorCentral includepath "$\inc\" include "ConsoleG.inc" sub main ======== static sys imgn,res,wi,ht if not imgn imgn=21 res=512 LoadTexture "../images/Dawn1815.jpg",imgn,res,wi,ht end if cls pushstate move 5,-6 color .50,.00,.70,1. : fan 5.,000,060,2 'wedge color .40,.50,.00,1. : fan 5.,060,120,2 'wedge color 1,1,0,1 move .0,.0,.0001 color .00,.00,.30,.5 : fan 3.,000,360,2 'transp overlay thickness 2 color .90,.20,.00,.5 : arc 5,0,120,1 move .0,-12.0,.0001 ' 'display image ' pushstate move 4 flat : color 1,1,1,1 texture imgn quadnorm 8.0,7.0 'apply image texture to quad texture 0 popstate move 0,0,.0001 thickness 1 color .0,.5,.7,1 grid 1.,20,10 'fine grid thickness 3 move .0,.0,.0001 grid 1.,20,10,5 'thick grid popstate move 0,-.5 scale 2 printl "2D Graphics" 'static float ang 'ang+=.5 : if ang>=360 then ang-=360 end sub 'main
This is much easier and more fun than coding Windows GUI.