Author Topic: Digital Playground  (Read 10262 times)

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RobbeK

  • Guest
Re: Digital Playground
« Reply #30 on: July 18, 2014, 11:59:47 PM »
Hi Jack, John,

"Binary year "  ..  yep, there are 10 kind of people on this planet , those who can read binary , and those who can't  ::)

-- IIRC the Vikings had a route over Iceland, Greenland, Canada -> southwards ...  The name Greenland is an example of early propaganda .. there's almost no green in Greenland, but it would attract colonists  ;)

code and a newer (bigger screen) version attached

best, Rob

.

JRS

  • Guest
Re: Digital Playground
« Reply #31 on: July 19, 2014, 08:02:15 AM »
This is an example of IUP and OpenGL using BaCon. I'm going to try and convert your OpenGL example to SB or C BASIC.



Code: [Select]
' Example of using of 3D OpenGL and IUP

CONST _CRT_SECURE_NO_WARNINGS

PRAGMA OPTIONS -I/usr/include/iup
PRAGMA LDFLAGS iup iupgl GL GLU
PRAGMA INCLUDE iup.h iupgl.h GL/gl.h GL/glu.h

PROTO IupOpen, IupGLCanvasOpen, IupShowXY, IupMainLoop, IupClose
PROTO IupSetFunction, IupSetAttribute, IupSetCallback, IupDialog
PROTO IupGLMakeCurrent, IupGLSwapBuffers
PROTO glBegin, glVertex3dv, glEnd, glColor3f, glNormal3f
PROTO glClearColor, glClear, glEnable, glMatrixMode
PROTO glPushMatrix, glTranslatef, glScalef, glRotatef, glPopMatrix
PROTO glViewport, glLoadIdentity, gluPerspective, gluLookAt

DECLARE *dialog, *canvas TYPE Ihandle
DECLARE width = 640, height = 480 TYPE int
DECLARE t = 0 TYPE float

SUB polygon(NUMBER a, NUMBER b, NUMBER c, NUMBER d)
  DECLARE vertices[][3] = {{-1,-1, 1}, {-1,1,1}, {1,1,1}, {1,-1,1}, \
                          {-1,-1,-1}, {-1,1,-1}, {1,1,-1}, {1,-1,-1}} TYPE double
  glBegin(GL_POLYGON)
    glVertex3dv(vertices[a])
    glVertex3dv(vertices[b])
    glVertex3dv(vertices[c])
    glVertex3dv(vertices[d])
  glEnd()
END SUB

SUB colorCube
  glColor3f(1,0,0)
  glNormal3f(1,0,0)
  polygon(2,3,7,6)

  glColor3f(0,1,0)
  glNormal3f(0,1,0)
  polygon(1,2,6,5)

  glColor3f(0,0,1)
  glNormal3f(0,0,1)
  polygon(0,3,2,1)

  glColor3f(1,0,1)
  glNormal3f(0,-1,0)
  polygon(3,0,4,7)

  glColor3f(1,1,0)
  glNormal3f(0,0,-1)
  polygon(4,5,6,7)

  glColor3f(0,1,1)
  glNormal3f(-1,0,0)
  polygon(5,4,0,1)
END SUB

FUNCTION repaint_cb(Ihandle *self)
  IupGLMakeCurrent(self)
  glClearColor(0.3f, 0.3f, 0.3f, 1.0f)
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
  glEnable(GL_DEPTH_TEST)
  glMatrixMode(GL_MODELVIEW)
  glPushMatrix()
    glTranslatef(0.0f, 0.0f , 0.0f)
    glScalef(1.0f, 1.0f, 1.0f)
    glRotatef(t, 0, 0, 1)
    colorCube()
  glPopMatrix()
  IupGLSwapBuffers(self)
  RETURN IUP_DEFAULT
END FUNCTION

FUNCTION resize_cb(Ihandle *self, NUMBER new_width, NUMBER new_height)
  IupGLMakeCurrent(self)
  glViewport(0, 0, new_width, new_height)
  glMatrixMode(GL_MODELVIEW)
  glLoadIdentity()
  glMatrixMode(GL_PROJECTION)
  glLoadIdentity()
  gluPerspective(60, 4./3., 1., 15)
  gluLookAt(3, 3, 3, 0, 0, 0, 0, 0, 1)
  width = new_width
  height = new_height
  repaint_cb(canvas)
  RETURN IUP_DEFAULT
END FUNCTION

FUNCTION idle_cb
  INCR t
  repaint_cb(canvas)
  RETURN IUP_DEFAULT
END FUNCTION

FUNCTION exit_cb
  RETURN IUP_CLOSE
END FUNCTION

' MAIN

IupOpen(NULL, NULL)
IupGLCanvasOpen()
canvas = IupGLCanvas("repaint_cb")
IupSetFunction("repaint_cb", (Icallback)repaint_cb) 
IupSetAttribute(canvas, IUP_RASTERSIZE, "640x480")
IupSetAttribute(canvas, IUP_BUFFER, IUP_DOUBLE)
IupSetCallback(canvas, "RESIZE_CB", (Icallback)resize_cb)
dialog = IupDialog(canvas)
IupSetAttribute(dialog, "TITLE", "IUP_3D_OpenGL")
IupSetCallback(dialog, "CLOSE_CB", (Icallback)exit_cb)
IupSetFunction (IUP_IDLE_ACTION, (Icallback)idle_cb)
IupShowXY(dialog, IUP_CENTER, IUP_CENTER)
IupMainLoop()
IupClose()

JRS

  • Guest
Re: Digital Playground
« Reply #32 on: July 19, 2014, 10:33:50 AM »
Quote from: Rob
SDL_gfx ?  nope -- I will do ...

Here is an example of the Script BASIC 64 bit Windows version of the SDL_gfx extension module. It was compiled with MS VC12. (console C/C++ compiler that comes with Visual Studio 2013 which is a 32 bit application if you can believe that)

Code: [Select]
' ScriptBasic GFX - Mandelbrot

IMPORT gfx.inc

s = gfx::Window(640,480,"ScriptBasic GFX Mandelbrot")
ts = gfx::Time()
FOR y = 0 TO 479
  FOR x = 0 TO 639
    cx = (x - 320) / 120
    cy = (y - 240) / 120
    rit = gfx::Mandelbrot(cx, cy, 510)
    gfx::PixelRGBA s, x, y, rit * 32, rit * 16, rit * 8, 255
  NEXT
NEXT
te = gfx::Time()
gfx::stringColor s, 20, 15, "Time: " & FORMAT("%.4f",(te-ts)/1000) & " Seconds." & CHR(0), 0x000000ff
gfx::Update
WHILE gfx::KeyName(1) <> "+escape"
WEND
gfx::Close



Here is the Mandelbrot() iterator function I added to the SDL_gfx Script BASIC extension module. This is what I meant by building a hot rod.

Code: [Select]
besFUNCTION(gfx_Mandelbrot)
  DIM AS double cx, cy, zx, zy, tp;
  DIM AS int iter;
  besARGUMENTS("rri")
    AT cx, AT cy, AT iter
  besARGEND
  DEF_WHILE (zx * zx + zy * zy < 4 AND iter > 0)
  BEGIN_WHILE
    tp = zx * zx - zy * zy + cx;
    zy = 2 * zx * zy + cy;
    zx = tp;
    iter = iter - 1;
  WEND
  besRETURN_LONG(iter);
besEND

« Last Edit: July 19, 2014, 11:03:16 AM by John »

Charles Pegge

  • Guest
Re: Digital Playground
« Reply #33 on: July 19, 2014, 10:58:14 AM »
This thread needs to be split with a better matching title. What shall we call it? :)

JRS

  • Guest
Re: Digital Playground
« Reply #34 on: July 19, 2014, 10:59:43 AM »
Junk Yard Magic?


RobbeK

  • Guest
Re: Digital Playground
« Reply #35 on: July 20, 2014, 01:12:24 AM »
Hi John,

Looking good !!

Just looked @ (transf.) speed of those JAPI image arrays - maybe a little under GET / PUT (?) but very fine ....
Trying SDL_gfx next ....

best Rob   

.

JRS

  • Guest
Re: Digital Playground
« Reply #36 on: July 20, 2014, 07:20:45 AM »
Quote
digital playground ?

+1


JRS

  • Guest
Re: Digital Playground
« Reply #37 on: July 20, 2014, 10:24:41 AM »
I'm confused. I don't see how the canvas is being updated.



Code: [Select]
#include once "japi.bi"
#include "Windows.bi"
 
Dim hwnd As HWND
Dim res as LRESULT

hwnd = FindWindow( "Shell_TrayWnd",null)
Dim as integer minall = 419

dim shared as integer r(160000) , g(160000) , b(160000)

dim shared as integer cs , fr , lbl
dim shared as integer i , j , k , it , m 
dim shared as long gc
dim shared as single x , y , dz , rc , ic , xo , yo , orb

j_start()
fr=j_frame("Graphic Win")
j_setflowlayout(fr,j_vertical)
j_setinsets(fr,50,20,20,20)
j_setnamedcolorbg(fr,j_light_gray)
j_setnamedcolor(j_label(fr,"Auto closes 10 secs after exec"),j_yellow)
cs=j_canvas(fr,400,400)
j_setnamedcolorbg(cs,j_dark_gray)
lbl=j_label(fr,"INFO")
j_setsize(lbl,240,32)
j_setnamedcolor(lbl,j_white)
j_pack(fr)
j_show(fr)
 
res = postMessage(hWnd, WM_COMMAND,  minall, null )

public sub dump() 
 j_drawimagesource(cs,0,0,400,400,@r(0),@g(0),@b(0))
end sub
 
public function julia( x as single , y as single , r as single , s as single , it as integer) as single 
  dim as single dup
  for k=0 to it
      gc+=1
      dup=x
      x=x*x-y*y+r
      y=2*dup*y+s
      if abs(x*y)>4 then exit for
  next
  return k*abs(x*y)
end function 

gc=0
for m=200 to 0 step -1
xo=-1.5
yo=-1.5
rc=0+m/100
ic=-1+m/100
dz=3/400
it=12
for i=0 to 399
    x=xo+i*dz
    for j=0 to 399
        y=yo+j*dz
        orb=julia(x,y,rc,ic,it)
             g(i+400*j)=int(5*orb)
    next
next
dump()
next

j_settext(lbl,"MAIN ROUTINE "+str(gc)+" X CALLED")

j_sleep(10000)
j_quit()

RobbeK

  • Guest
Re: Digital Playground
« Reply #38 on: July 20, 2014, 11:08:00 AM »
Hi John,

void j drawimagesource ( int obj , int x , int y , int w , int h , int* r , int* g ,int* b )   in C

...    @r(0) , @g(0) , @b(0) )  in FB ..   in sub dump()
It takes 3 int32 !!  arrays to build, not bytes (char) , not rgb- or bgra strings ...  somewhat space consuming .

those addresses are the problems that can hardly be used in Lisp -  if it has something as system::address it refers something local that has nothing to do with the real memory hard-ware addresses , but it's fixed in NewLisp now by Z-Strings faking this.   (attached the Mandelbrot set of z^8 + z0 -- a NewLisp program (using the GNU scientific Library)

best , Rob

.
« Last Edit: July 20, 2014, 11:22:42 AM by RobbeK »

JRS

  • Guest
Re: Digital Playground
« Reply #39 on: July 20, 2014, 11:39:37 AM »
Oracle is destroying Java and the industry is reacting by shunning it. Time to move on!

You need to look at SDL_gfx.

RobbeK

  • Guest
Re: Digital Playground
« Reply #40 on: July 20, 2014, 11:53:56 AM »
Hi John,

I already did, everything is there -- and more ..

What is it about Oracle ?? (they tell me there stuff is used everywhere  ...  )  ??


Rob 

(btw , what happened with Sun -- been away from programming for a long while, but on leaving the Sun was brightly shining - everyone spoke about it ...    I can google, but I prefer human conversation .. )

JRS

  • Guest
Re: Digital Playground
« Reply #41 on: July 20, 2014, 12:19:14 PM »
All started when Oracle sued Google for patient infringement with Java use in Android. That fizzled and Oracle is trying to turn open source languages and libraries into a sustainable business. Well, now we have Coffee Script = Java, LibreOffice  = Open Office and MariaDB = MySQL. A good example of storing ripe fruit in the wrong container.  >:(

JRS

  • Guest
Re: Digital Playground
« Reply #42 on: July 21, 2014, 09:12:38 PM »
Quote
The imagefilter functions are a collection of MMX optimized routines that operate on continuous buffers of bytes - typically greyscale images from framegrabbers and such - performing functions such as image addition and binarization. All functions (almost ... not the the convolution routines) have a C implementation that is automatically used on systems without MMX capabilities.

Under Linux, I didn't see any appreciable difference between the MMX and the C versions.

Code: [Select]
jrs@laptop:~/SDL/SDL_gfx-2.0.25/Test$ ./TestImageFilter
src1: aligned (0x7fff814835c0) src2: aligned (0x7fff814835e0) dstm: aligned (0x7fff81483600) dstc: aligned (0x7fff81483620)
t1: aligned (0x7fc8ed776010) t2: aligned (0x7fc8ed575010) d: aligned (0x7fc8ed374010)
TestImageFilter

Testing an array of 23 bytes - first 16 bytes should be processed
by MMX or C code, the last 7 bytes only by C code.

------------------------------------------------------------------------



             pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
             src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 5d 56 1c bc db 7e 66 b3
             src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 5d 56 1c bc db 7e 66 b3
MMX BitAnd   dest  01 00 01 02 20 01 00 07 00 01 00 03 00 01 08 5d 56 1c bc db 7e 66 b3
MMX 50x2048k: 155ms

             pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
             src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 5d 56 1c bc db 7e 66 b3
             src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 5d 56 1c bc db 7e 66 b3
 C  BitAnd   dest  01 00 01 02 20 01 00 07 00 01 00 03 00 01 08 5d 56 1c bc db 7e 66 b3
 C  50x2048k: 155ms
OK
------------------------------------------------------------------------



            pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
            src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 0b 7d 78 a6 7f 36 42 7e
            src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 0b 7d 78 a6 7f 36 42 7e
MMX BitOr   dest  01 07 03 03 2d 0d 0e 07 0e 0d 0e 0b 0e 0d 0a 0b 7d 78 a6 7f 36 42 7e
MMX 50x2048k: 155ms

            pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
            src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 0b 7d 78 a6 7f 36 42 7e
            src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 0b 7d 78 a6 7f 36 42 7e
 C  BitOr   dest  01 07 03 03 2d 0d 0e 07 0e 0d 0e 0b 0e 0d 0a 0b 7d 78 a6 7f 36 42 7e
 C  50x2048k: 155ms
OK
------------------------------------------------------------------------



          pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
          src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 7c a2 d7 0c c2 45 61 53
          src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 7c a2 d7 0c c2 45 61 53
MMX Add   dest  02 07 04 05 4d 0e 0e 0e 0e 0e 0e 0e 0e 0e 12 f8 ff ff 18 ff 8a c2 a6
MMX 50x2048k: 205ms

          pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
          src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 7c a2 d7 0c c2 45 61 53
          src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 7c a2 d7 0c c2 45 61 53
 C  Add   dest  02 07 04 05 4d 0e 0e 0e 0e 0e 0e 0e 0e 0e 12 f8 ff ff 18 ff 8a c2 a6
 C  50x2048k: 203ms
OK
------------------------------------------------------------------------



              pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
              src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 e6 ea 07 c8 98 cc 56 f5
              src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a e6 ea 07 c8 98 cc 56 f5
MMX AbsDiff   dest  00 01 02 01 0b 04 02 00 02 04 06 08 0a 0c 02 00 00 00 00 00 00 00 00
MMX 50x2048k: 204ms

              pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
              src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 e6 ea 07 c8 98 cc 56 f5
              src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a e6 ea 07 c8 98 cc 56 f5
 C  AbsDiff   dest  00 01 02 01 0b 04 02 00 02 04 06 08 0a 0c 02 00 00 00 00 00 00 00 00
 C  50x2048k: 205ms
OK
------------------------------------------------------------------------



           pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
           src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 23 72 b2 fe f1 18 b1 fc
           src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 23 72 b2 fe f1 18 b1 fc
MMX Mean   dest  00 03 01 02 26 06 07 06 07 06 07 06 07 06 09 22 72 b2 fe f0 18 b0 fc
MMX 50x2048k: 204ms

           pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
           src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 23 72 b2 fe f1 18 b1 fc
           src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 23 72 b2 fe f1 18 b1 fc
 C  Mean   dest  00 03 01 02 26 06 07 06 07 06 07 06 07 06 09 22 72 b2 fe f0 18 b0 fc
 C  50x2048k: 205ms
OK
------------------------------------------------------------------------



          pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
          src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 95 2a a2 14 60 e5 93 dd
          src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 95 2a a2 14 60 e5 93 dd
MMX Sub   dest  00 01 00 01 00 00 00 00 02 04 06 08 0a 0c 00 00 00 00 00 00 00 00 00
MMX 50x2048k: 154ms

          pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
          src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 95 2a a2 14 60 e5 93 dd
          src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 95 2a a2 14 60 e5 93 dd
 C  Sub   dest  00 01 00 01 00 00 00 00 02 04 06 08 0a 0c 00 00 00 00 00 00 00 00 00
 C  50x2048k: 155ms
OK
------------------------------------------------------------------------



           pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
           src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 87 6a e9 49 af 4a 9c 95
           src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 87 6a e9 49 af 4a 9c 95
MMX Mult   dest  01 0c 03 06 ff 2d 30 31 30 2d 28 21 18 0d 50 ff ff ff ff ff ff ff ff
MMX 50x2048k: 204ms

           pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
           src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 87 6a e9 49 af 4a 9c 95
           src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 87 6a e9 49 af 4a 9c 95
 C  Mult   dest  01 0c 03 06 ff 2d 30 31 30 2d 28 21 18 0d 50 ff ff ff ff ff ff ff ff
 C  50x2048k: 205ms
OK
------------------------------------------------------------------------



              pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
              src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 34 a3 5d cd 70 b4 c2 93
              src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 34 a3 5d cd 70 b4 c2 93
MMX MultNor   dest  01 0c 03 06 ac 2d 30 31 30 2d 28 21 18 0d 50 90 c9 c9 29 00 90 04 69
MMX 50x2048k: 155ms

              pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
              src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 34 a3 5d cd 70 b4 c2 93
              src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 34 a3 5d cd 70 b4 c2 93
 C  MultNor   dest  01 0c 03 06 ac 2d 30 31 30 2d 28 21 18 0d 50 90 c9 c9 29 00 90 04 69
 C  50x2048k: 155ms
OK
------------------------------------------------------------------------



                 pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
                 src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 26 74 91 17 8c 43 13 21
                 src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 26 74 91 17 8c 43 13 21
MMX MultDivby2   dest  00 06 00 02 ff 12 18 15 18 14 14 0f 0c 06 28 ff ff ff fd ff ff ab ff
MMX 50x2048k: 209ms

                 pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
                 src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 26 74 91 17 8c 43 13 21
                 src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 26 74 91 17 8c 43 13 21
 C  MultDivby2   dest  00 06 00 02 ff 12 18 15 18 14 14 0f 0c 06 28 ff ff ff fd ff ff ab ff
 C  50x2048k: 210ms
OK
------------------------------------------------------------------------



                 pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
                 src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 6d b6 36 cd 9b c9 aa 22
                 src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 6d b6 36 cd 9b c9 aa 22
MMX MultDivby4   dest  00 02 00 01 ff 08 0c 09 0c 08 0a 05 06 00 14 ff ff ff ff ff ff ff ff
MMX 50x2048k: 258ms

                 pos    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22
                 src1  01 04 01 03 21 05 06 07 08 09 0a 0b 0c 0d 08 6d b6 36 cd 9b c9 aa 22
                 src2  01 03 03 02 2c 09 08 07 06 05 04 03 02 01 0a 6d b6 36 cd 9b c9 aa 22
 C  MultDivby4   dest  00 02 00 01 ff 08 0c 09 0c 08 0a 05 06 00 14 ff ff ff ff ff ff ff ff
 C  50x2048k: 259ms
OK
------------------------------------------------------------------------

« Last Edit: July 21, 2014, 09:20:41 PM by John »

JRS

  • Guest
Re: Digital Playground
« Reply #43 on: July 25, 2014, 09:24:31 PM »
Here is an example of using DLLC for SB IUP multi-threaded and .NET via Dave's COM extension in a thread.


.