Author Topic: OpenGl Textures  (Read 2465 times)

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Peter

  • Guest
OpenGl Textures
« on: April 14, 2015, 09:13:27 AM »
Deleted
« Last Edit: April 25, 2015, 02:53:59 AM by Peter »

Mike Lobanovsky

  • Guest
Re: OpenGl Textures
« Reply #1 on: April 14, 2015, 10:45:28 AM »
Peter,

May I ask you what has happened? Why are you a newbie here?

JRS

  • Guest
Re: OpenGl Textures
« Reply #2 on: April 14, 2015, 10:54:23 AM »
Peter has a bad habit of getting upset and deleting his account here. (a right not available on BP.org) The unfortunate results is he loses his history of the work he contributed. I warned him last time after manually stitching back his entity that I wasn't  going to do it again if he deleted his account.

Welcome Peter!

Mike Lobanovsky

  • Guest
Re: OpenGl Textures
« Reply #3 on: April 14, 2015, 11:19:43 AM »
Oh, I see. Welcome to the new reincarnation! :)

Peter

  • Guest
Re: OpenGl Textures
« Reply #4 on: April 14, 2015, 02:44:04 PM »
Quote
Peter has a bad habit of getting upset and deleting his account here. (a right not available on BP.org) The unfortunate results is he loses his history of the work he contributed. I warned him last time after manually stitching back his entity that I wasn't  going to do it again if he deleted his account.

No, I deleted old post for more  server space.
This posts were erroneous and totaly out of date.

JRS

  • Guest
Re: OpenGl Textures
« Reply #5 on: April 14, 2015, 09:11:36 PM »
As much as I appreciate your efforts to save disk space, deleting your account and starting over isn't the best method.  :-[ You can delete selective posts you feel no longer have value. I will post something here if disk space becomes an issue. (unlikely)

Charles Pegge

  • Guest
Re: OpenGl Textures
« Reply #6 on: April 15, 2015, 01:01:40 AM »
Nice Opengl demo, Peter :)

Re: old postings.

While all posts are retained, attachments have quite a short lifespan here, currently about 4 months. I trust this is sufficient time for exchanging transient material. For materials that need to be kept, or are constantly updated, I suggest providing links, and storing on another web-site instead.

Completed code can be stored on our website,  or become one of OxygenBasic's included (source code) projects.