No Peter,
I think you're mistaken. The zip contains a binary compiled from an FBSL BASIC script that's only 3715 bytes long including a procedurally generated texture. It is a spring physics system simulation that runs in a purely interpreted mode but still yields 60FPS full-screen on my PC. Drag the window contents with your left mouse button to watch the effect and press W to toggle the texture.
Using Fbsl_Tiny.exe and Fbsl.dll, the script can be compiled to an exe that would still be only 3932 bytes large.
What can be written in less than 4K of interpreted FBSL can be re-written, extended, and run blazing fast in OxygenBasic. I can provide the FBSL script if you like.
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