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Pac3D Demo
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Topic: Pac3D Demo (Read 3869 times)
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Peter
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Pac3D Demo
«
on:
October 25, 2010, 09:22:53 AM »
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«
Last Edit: April 14, 2015, 03:39:49 AM by Peter
»
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Charles Pegge
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Re: Pac3D Demo
«
Reply #1 on:
October 25, 2010, 11:05:06 AM »
Many Thanks Peter!
This is a very significant first for Oxygen.
My survival time is around 4 seconds - I might improve with practice. In between bouts of hardcore programming.
Your game works fine on my PC with Alpha018 but not with Alpha019 which I am working on at present. 019 has had a complete rework of the string management and garbage collection system correcting a few more memory leaks.. So I would advise including Alpha018 Oxygen.dll with your game as a complete package. I will Also retain 018 on SourceForge for a while.
Charles
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Charles Pegge
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Re: Pac3D Demo
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Reply #2 on:
October 27, 2010, 12:49:43 AM »
Thanks Peter.
O2 can read C headers but It will be good to have a cmpact 'MinWin' with all the essentials for accessing the Windows API.
I wonder if Linux uses the same keyboard mappings. - if most of these are scan-codes direct from the keyboard..
Charles
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kryton9
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Re: Pac3D Demo
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Reply #3 on:
October 27, 2010, 04:47:45 PM »
Very cool Peter. Ran smoothly here and is fun. I have yet to beat it, but got close, got all the yellow pills and atoms, couldn't lay any bombs, so I am doing something wrong. Got killed trying to lay a bomb.
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Charles Pegge
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Re: Pac3D Demo
«
Reply #4 on:
October 29, 2010, 06:04:22 AM »
Hi Peter,
Oxygen strings are dynamic - which means indirect bstring. Try this:
Dim song as long
Dim snd as string
snd = "tada.wav"
song = *snd
push 1
push 0
push song
call PlaySound
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Last Edit: October 29, 2010, 06:06:23 AM by Charles Pegge
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Charles Pegge
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Re: Pac3D Demo
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Reply #5 on:
October 29, 2010, 06:03:53 PM »
You could use a zstring buffer instead:
Dim song as long
Dim snd[128] as zstring
snd = "tada.wav"
song = &snd
push 1
push 0
push song
call PlaySound
or even a string literal:
push 1
push 0
"tada.wav"
push eax
call PlaySound
Charles
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Oxygen Basic
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Pac3D Demo