Author Topic: what does At mean?  (Read 2157 times)

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kryton9

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what does At mean?
« on: July 21, 2012, 10:09:33 AM »
Charles, what is going on with the At #p3 and 5?
I don't see them anywhere else and how they are used.

Sub ArrayBuffer_Render(va As VertexArrayObject) At #p3

Sub texture1(va As vertexArrayObject, ByVal n As Long) At #p5


Charles Pegge

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Re: what does At mean?
« Reply #1 on: July 21, 2012, 04:57:20 PM »
Hi Kent,

Welcome back!

 It is an older piece of thinBasic_Oxygen, working with TBGL vertex array objects.

#p3 links to the thinbasic variable p3 (as procedure pointer)

The current syntax is:

Sub ArrayBuffer_Render(va As VertexArrayObject) link #p3

Charles

kryton9

  • Guest
Re: what does At mean?
« Reply #2 on: July 21, 2012, 08:32:58 PM »
Thanks Charles. I got lots to catch up on and to relearn.