Author Topic: OpegnGL: planetary b + planetary c  (Read 1626 times)

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Frankolinox

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OpegnGL: planetary b + planetary c
« on: August 26, 2013, 12:47:17 AM »
lalala :)
« Last Edit: October 01, 2014, 08:50:02 AM by Frankolinox »

Charles Pegge

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Re: OpegnGL: planetary b + planetary c
« Reply #1 on: August 26, 2013, 02:42:09 PM »
Hi Frank,

Planetary B and C are high velocity approaches, so the forground sphere vanishes from view in a single step. These examples will make more sense with terrain texture. I want to experiment with level-of-detail mapping as you home into a destination on the surface of the planet.