Author Topic: Uffo2  (Read 11373 times)

0 Members and 2 Guests are viewing this topic.

Aurel

  • Guest
Re: Uffo2
« Reply #15 on: April 20, 2011, 11:10:23 AM »
I just looking into source code and i was wondering from where you generate
all this graphics.
So ,Peter do you use BitBlt api for sprite blittering?

Aurel

  • Guest
Re: Uffo2
« Reply #16 on: April 20, 2011, 01:39:49 PM »
Quote
What are you planning?  Do you intend to write Uffo3?
Yes,  the Api is very stable and you can do plenty of fine things with it.
I do not know why the other members want not write a super game with the wFunc library ?  Is so simple like the first school day.

Yes i have in plan write game like this but i currently dont have time for this.
I still study some things.And yes wFunc lib look fine ;)
I do not know why the other members want not write a super game with the wFunc library ?
Yeah,that's good question...i really dont know why?

Aurel

  • Guest
Re: Uffo2
« Reply #17 on: October 23, 2011, 01:49:36 PM »
I was wondering where you find all this sprite bitmaps?
I made some search and simply cannot find nothing similiar or some good free sprite creator...

Aurel

  • Guest
Re: Uffo2
« Reply #18 on: October 24, 2011, 11:38:40 AM »
Hi Peter

My computer don't have alien but sometimes i think that have gremlins. ;D

Hmm about Charles comp i'm not sure :-\
something is strange...out there ;D

By the way thanks for links...
Allegro is a junk but Reiner tilemaker i will try... ;)
« Last Edit: October 24, 2011, 11:40:50 AM by Aurel »

Charles Pegge

  • Guest
Re: Uffo2
« Reply #19 on: October 25, 2011, 04:48:44 AM »

The Sirians have shackled me to the motherboard until I make more progress with 64 bit compiling. I hope to be released soon.  ;D

efgee

  • Guest
Re: Uffo2
« Reply #20 on: October 25, 2011, 06:55:55 AM »
I do not know why the other members want not write a super game with the wFunc library ?  Is so simple like the first school day.
Yeah,that's good question...i really dont know why?

Not really into games myself...

Besides: the only game I would make would be a "Perestroika" clone. But I think the hardest part would be to write the AI for the "Buerokrats"  ;D

A driving simulator would be OK as well  8)

bye

JRS

  • Guest
Re: Uffo2
« Reply #21 on: October 25, 2011, 07:38:29 AM »
Quote
until I make more progress with 64 bit compiling. I hope to be released soon.

That should turn PowerBasic and FreeBasic programmers heads in your direction.  :o

When do you see a Linux port in your crystal ball?

« Last Edit: October 25, 2011, 08:09:21 AM by JRS »

Charles Pegge

  • Guest
Re: Uffo2
« Reply #22 on: October 27, 2011, 02:16:14 AM »

I dare not predict, John. The test and debugging phase is hard to quantify. Wherever possible I code and test in small increments to avoid embedding bugs, which have to be traced down later. Once buried in the code, they can be very time-consuming to flush out.

Do you have 64 bit Wine?

Charles

JRS

  • Guest
Re: Uffo2
« Reply #23 on: October 27, 2011, 05:40:24 AM »
Quote
Do you have 64 bit Wine?

I'm running on Ubuntu 11.10 64 bit with Wine installed from the Synaptics software installer. Since all the applications I run under Wine are 32 bit, I think not. I didn't know there was a 64 bit version of Wine. I have no interest in 64 bit Windows. I'm waiting for a 64 bit Linux OxygenBasic.


Charles Pegge

  • Guest
Re: Uffo2
« Reply #24 on: October 27, 2011, 11:05:50 AM »

It is available but perhaps not perfected yet.

http://wiki.winehq.org/Wine64

Aurel

  • Guest
Re: Uffo2
« Reply #25 on: June 04, 2012, 05:00:55 AM »
Hio Peter...
As i say already...i want do some things with this small & simple and great game.
In first place because i don't touch long time ago any game programming.
Ok after few try-s with your new include i decide to download and use old release 036 because
work with game fine( UNFORTUNATELLY -last not work at all)

kryton9

  • Guest
Re: Uffo2
« Reply #26 on: June 04, 2012, 06:58:19 AM »
I downloaded the zip file from the first post and I get an error. Unknown type. overlapped line 303 wfunc.h

Peter why do you name the folder temp and the game Ufo2. The folder should be Ufo2 so when we extract it matches what is in it. As with other members here, I make a folder with their name in my oxygen/projects folder. So for you I have oxygen/projects/peter/  now when I extract your zip it should put in your folder oxygen/projects/peter/Ufo2. Instead you name a lot of things temp and it name conflicts. I hate to complain, but you put a lot effort into making nice things for us to try, but you don't put effort into packaging it in a nice manner.

At least this time you had the source, inc and bmps all together in the zip, so thanks for that.

Aurel

  • Guest
Re: Uffo2
« Reply #27 on: June 04, 2012, 08:46:29 AM »
Peter...
As i  say it compile fine but is execution is to to slow, on my XP computer.
I try change setFPs but nothing heapend.... ???
What might be a problem, i really don't understand.

When i try old example i recive same error like kent with overlapped ::)
It is something very strange, i also discover problem with coulor depth..
I don't know what to say more ... :-\

kryton9

  • Guest
Re: Uffo2
« Reply #28 on: June 04, 2012, 11:37:05 AM »
I got a score of 1025. The speed is right for me. It gives me time to react :)

This zip has all the files needed to make it run with a exe file with the runtime built in, so no need for the oxygen.dll.

Just unzip into OxygenBasic\projects\Peter

Aurel

  • Guest
Re: Uffo2
« Reply #29 on: June 04, 2012, 12:38:39 PM »
Kent...
Is this some kind of joke or something goes very wrong.
Not work at all,just back image with white rectangles...
what a heck is that ???

Peter...
As i say and i repeat again.
You say that GDI is slow...maybe you right.
BUT how you can explain to me that your original program with version 036 work
incredible fast on my computer and
latest not ?

So mine conclusion is that problem is not in GDI,right?
If you don't believe , download old 036 and try ...
what to say else...
Im very angry about all that problem.... >:(