Author Topic: MagicProTest1  (Read 7163 times)

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JRS

  • Guest
Re: MagicProTest1
« Reply #15 on: April 25, 2013, 10:46:44 AM »
Took your advice and renamed the DLL. Where I'm at now.





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Emil_halim

  • Guest
Re: MagicProTest1
« Reply #16 on: April 25, 2013, 10:55:28 AM »

ok , does the one comes with zip work with you ? , if yes that will be strange thing.

any way here is version 35 got it from net try it.

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JRS

  • Guest
Re: MagicProTest1
« Reply #17 on: April 25, 2013, 11:22:46 AM »
I placed the DLL in both the working and WinXP/System32 directories and I'm still getting the error dialog from my last post.


Emil_halim

  • Guest
Re: MagicProTest1
« Reply #18 on: April 25, 2013, 11:31:58 AM »

ok , does version d3dx9_42 still  in the folder of exe. my be it cause this error , so make a copy of d3dx9_35  then rename it to d3dx9_42.

BTW , you did not answered my question , does the original one worked with you?   
 

JRS

  • Guest
Re: MagicProTest1
« Reply #19 on: April 25, 2013, 01:04:31 PM »
Quote
BTW , you did not answered my question , does the original one worked with you?

1. Unzip original MagicPro zip into a directory and ran it. Said it was missing an earlier version of the DLL.

2. You had me rename the supplied DLL to the earlier version number and retry.

3. I then tried the DLL you sent with no positive results.

Quote
so make a copy of d3dx9_35  then rename it to d3dx9_42.

That returns me to asking for the _35 version.  :(
« Last Edit: April 25, 2013, 05:35:16 PM by JRS »

Emil_halim

  • Guest
Re: MagicProTest1
« Reply #20 on: April 25, 2013, 11:02:04 PM »

sorry john , i was not clear enough in my last post.

here it is again.
1- erase d3dx9_42 from original   MagicPro zip
2- put d3dx9_35 that i sent in MagicPro folder
3- make an other copy of d3dx9_35 , so you have 2 dlls in the same time d3dx9_35  and copy of d3dx9_35.
4- rename the copy one to d3dx9_42 which needed by MagicPro

that is all , you system require d3dx9_35 and MagicPro needs d3dx9_42 which is incompatible with your
system , so we replace it by old one then rename it to  d3dx9_42 which MagicPro need .

good luck john.

Emil_halim

  • Guest
Re: MagicProTest1
« Reply #21 on: May 11, 2013, 12:05:40 PM »
Hi all,

I was vanishing for a while , but i am here again.

Here is my latest test for MagicPro , it uses irrlicht for playing 2 3d objects , ninja (is a b3d file fromat) and
dragon (is a MD2 file format).

also uses indieLib for render indie 2d entity ( loading  octopus image in indie surface the assign it to
a 2d Entity)

Here is the source code of the demo , screen shot in the botton.

//****************************//
//           ************                  //
//      ***MagicPro library***             //
//           ************                  //
//****************************//


//includepath "$/inc/"
$ filename "INDtest1.exe"
#include "..\..\inc\RTL32.inc"

#include "MagicPro.inc"

sys cam,ogrehead,light,SPrg,MskPrg,mskId,Movie,hgeSprite,MousX,MousY
sys IND_Surf,IND_Entty2d


void QueueStarted() , callback
{
   Screen_Use2DView()
   ML_StartShaderPrg(SPrg)
   DrawMovieToScreen(Movie,0,0,1024,768) 
   ML_StartShaderPrg(MskPrg)
   ML_SetTexture(Image_GetPointer(mskId),1)
   hgeSprite_Render(hgeSprite,MousX,MousY)
   ML_SetTexture(0,1)
   ML_StopShaderPrg()
   IND_RenderEntities2d()
   Screen_Stop2DView()
}

void QueueMain() , callback
{   
     IrrDrawSceneEx(   RenderLights |  RenderDefaultObjects)
}

    Init("MagicPro IndieLib Test #1")
    Graphics3D(1024,768)
   
    defineQueueStarted(@QueueStarted)
    defineQueueMain(@QueueMain)

    setMediaDir("ZipMedia.zip")
    setMediaDir("media")
   
    setAmbientLight(30.0,30.0,50.0)

    cam = CreateCamera   
    CameraRange(cam,1.0,1000.0)
   
    ogrehead = LoadMesh("ogrehead.mesh",0,"")
    PositionEntity(ogrehead,0.0,0.0,-150.0)
           
    light = CreateLight()
    PositionEntity(light,-100.0,100.0,0.0)
    LightColor(light,255.0,200.0,150.0)
   
    Movie = LoadMovie("Sandra - Infinite Kiss ( 2012 ).mpg")
    LoopMovie(Movie,true)
    RunMovie(Movie)
   
    SPrg = ML_CreateHLSLPrg()
    ML_EditPixelPrg(SPrg)
    ML_AddToPrg("sampler2D tex0;                                          ")
    ML_AddToPrg("float4   main(  float2 TexCoord : TEXCOORD0) : COLOR0    ")
    ML_AddToPrg("{                                                        ")
    ML_AddToPrg("       float4 col = tex2D( tex0, TexCoord );             ")
    ML_AddToPrg("       float  gry = col.r*0.299+col.g*0.587+col.b*0.184; ")
    ML_AddToPrg("       return float4(gry,gry,gry,col.a);                 ")
    ML_AddToPrg("}                                                        ")
    ML_CompilePixelPrg(SPrg,"main")
   
    sys id = GetImageIDOfMovie(Movie)
    single imgh = Image_GetHeight id 
    single imgw = Image_GetWidth id 
    hgeSprite = make_hgeSprite(id,0.0,0.0,imgw,imgh)
   
    mskId = Image_GetFreeID()
    Image_load ( mskId , "irr_media/lightFalloff.png")
    MskPrg = ML_CreateHLSLPrg()
    ML_EditPixelPrg(MskPrg)
    ML_AddToPrg("sampler2D tex0;                                          ")
    ML_AddToPrg("sampler2D tex1;                                          ")
    ML_AddToPrg("float4   main(  float2 TexCoord : TEXCOORD0) : COLOR0    ")
    ML_AddToPrg("{                                                        ")
    ML_AddToPrg("       float4 c1 = tex2D( tex0, TexCoord );              ")
    ML_AddToPrg("       float4 c2 = tex2D( tex1, TexCoord );              ")
    ML_AddToPrg("       return float4(c1.r,c1.g,c1.b,c2.r);               ")
    ML_AddToPrg("}                                                        ")
    ML_CompilePixelPrg(MskPrg,"main")
   
    sys mesh,node,node2
    mesh = IrrGetMesh("irr_media/ninja.b3d",true)
    node = IrrAddMeshToScene(mesh)
    IrrSetNodePosition(node,0.0,0.0,-80.0)
    IrrSetNodeMaterialFlag(node,IRR_EMF_LIGHTING,true)
   
    mesh = IrrGetMesh("irr_media/dragon.md2",true)
    node2 = IrrAddMeshToScene(mesh)
    id = Image_GetFreeID()
    Image_load(id,"irr_media/dragon.bmp")
    sys IrrTxt = Image_GetIrrTexture(id)
    IrrSetNodeMaterialTexture( node2 ,IrrTxt)
    IrrSetNodePosition(node2,-30.0,0.0,-80.0)
    IrrSetNodeScale(node2,0.25,0.25,0.25)
    IrrSetNodeRotation(node2,0.0,-90.0,0.0)
   
    IrrSetAmbientLight(1.0,1.0,1.0) 
     
   
   
    IND_Surf = IND_NewSurface() 
    IND_SurfaceMgrAdd(IND_Surf, "octopus.png", IND_ALPHA, IND_32)
    IND_Entty2d = IND_NewEntity2d()
    IND_Entity2dMgrAdd(IND_Entty2d)
    IND_Entity2dSetSurface(IND_Entty2d,IND_Surf)
    IND_Entity2dSetPosition(IND_Entty2d,700.0, 270.0, 0)   
     
    while not OIS_isKeyDown(KC_ESCAPE)
     {
        DoEvents
       
        MousX = OIS_mouseX()
       
        MousY = OIS_mouseY()
       
         
        RenderWorld() 
       
       Sync()
     }
     
    DeleteMovie(Movie)
    EndGraphics() 


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