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OpenGl simplification
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Topic: OpenGl simplification (Read 2041 times)
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Peter
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OpenGl simplification
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on:
June 07, 2012, 03:25:02 AM »
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Last Edit: May 05, 2015, 09:27:45 AM by Peter
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Charles Pegge
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Re: OpenGl simplification
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Reply #1 on:
June 07, 2012, 03:40:02 AM »
Don't forget stencil bits. They are often used.
pfd.cStencilBits = 1
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Charles Pegge
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Re: OpenGl simplification
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Reply #2 on:
June 07, 2012, 02:36:05 PM »
I see you are designing full compatibility with your GDI API, Peter
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