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Topic: Disregard (Read 3570 times)
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JRS
Guest
Disregard
«
on:
February 22, 2014, 10:44:24 AM »
Just checking to see if the upgrade of the forum has disabled posting. Is everyone asleep?
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Charles Pegge
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Re: Disregard
«
Reply #1 on:
February 22, 2014, 04:10:29 PM »
Yes fast asleep
Dream:
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Last Edit: March 02, 2014, 03:25:37 PM by Charles Pegge
»
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JRS
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Re: Disregard
«
Reply #2 on:
February 22, 2014, 05:37:33 PM »
That looks flyable to me.
You could be the Charles Lindbergh of UFO's in an OpenGL world.
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Charles Pegge
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Re: Disregard
«
Reply #3 on:
February 23, 2014, 12:45:19 AM »
It's moveable anyway. There are quite a large number of source code dependencies being edited so I will just post the binaries here.
Arrow keys / PgUp PgDn Home
Ctrl / Shift
Mouse Left Button
32/64 bit binary demos:
.
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JRS
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Re: Disregard
«
Reply #4 on:
February 23, 2014, 09:42:13 AM »
http://files.allbasic.info/O2/saucer.swf
Please excuse the poor video recording.
Outstanding work Charles. Can I put in an order for a real one of these?
The above 32 bit example was run under Wine on Ubuntu 64 bit. I tried the 64 bit version of the saucer demo and got the following error.
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Last Edit: February 23, 2014, 10:15:55 AM by John
»
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Charles Pegge
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Re: Disregard
«
Reply #5 on:
February 24, 2014, 02:51:00 PM »
Something to do with freeing OLE strings. We will have to devise much simpler tests to isolate the problem. But there's no problem running on native Windows 64. (Vista)
Adding pop-up console for flight control:
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Last Edit: March 02, 2014, 03:12:54 PM by Charles Pegge
»
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Charles Pegge
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Re: Disregard
«
Reply #6 on:
February 25, 2014, 02:27:01 PM »
Saucer with Popup Console:
The source code is still quite volatile but it is available in then in-progress package:
examples/opengl/ControlCraft.o2bas
Binary demo:
.
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JRS
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Re: Disregard
«
Reply #7 on:
February 25, 2014, 02:57:25 PM »
Too COOL !!!
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JRS
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Re: Disregard
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Reply #8 on:
February 28, 2014, 07:50:58 PM »
Charles,
It may be a ways down the road but if you get to the point of enabling
UFO skins
, this is attractive.
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Charles Pegge
Guest
Re: Disregard
«
Reply #9 on:
March 01, 2014, 08:42:03 AM »
Skins are ideal for fixed forms. Well polished machines
I'm currently working on texture and terrain synthesis:
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Last Edit: March 02, 2014, 03:07:51 PM by Charles Pegge
»
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JRS
Guest
Re: Disregard
«
Reply #10 on:
March 01, 2014, 12:44:40 PM »
UFO's exploring alien worlds sounds like a great idea for a
game
. The Hubble library could be a great source .
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Charles Pegge
Guest
Re: Disregard
«
Reply #11 on:
March 01, 2014, 02:53:24 PM »
Yes it could be. Some nice galaxies and nebulae.
More terrain:
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Last Edit: March 02, 2014, 03:09:57 PM by Charles Pegge
»
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Charles Pegge
Guest
Re: Disregard
«
Reply #12 on:
March 02, 2014, 03:14:46 PM »
Ice Terrain:
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