Author Topic: Disregard  (Read 3571 times)

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JRS

  • Guest
Disregard
« on: February 22, 2014, 10:44:24 AM »
Just checking to see if the upgrade of the forum has disabled posting. Is everyone asleep?

Charles Pegge

  • Guest
Re: Disregard
« Reply #1 on: February 22, 2014, 04:10:29 PM »
Yes fast asleep :)

Dream:


« Last Edit: March 02, 2014, 03:25:37 PM by Charles Pegge »

JRS

  • Guest
Re: Disregard
« Reply #2 on: February 22, 2014, 05:37:33 PM »
That looks flyable to me.

You could be the  Charles Lindbergh of UFO's in an OpenGL world.  ;D

Charles Pegge

  • Guest
Re: Disregard
« Reply #3 on: February 23, 2014, 12:45:19 AM »
It's moveable anyway. There are quite a large number of source code dependencies being edited so I will just post the binaries here.

Arrow keys / PgUp PgDn Home
Ctrl  / Shift
Mouse Left Button




32/64 bit binary demos:

.

JRS

  • Guest
Re: Disregard
« Reply #4 on: February 23, 2014, 09:42:13 AM »
<a href="http://files.allbasic.info/O2/saucer.swf" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">http://files.allbasic.info/O2/saucer.swf</a>

Please excuse the poor video recording.

Outstanding work Charles. Can I put in an order for a real one of these?

The above 32 bit example was run under Wine on Ubuntu 64 bit. I tried the 64 bit version of the saucer demo and got the following error.

« Last Edit: February 23, 2014, 10:15:55 AM by John »

Charles Pegge

  • Guest
Re: Disregard
« Reply #5 on: February 24, 2014, 02:51:00 PM »
Something to do with freeing OLE strings. We will have to devise much simpler tests to isolate the problem. But there's no problem running on native Windows 64. (Vista)

Adding pop-up console for flight control:



« Last Edit: March 02, 2014, 03:12:54 PM by Charles Pegge »

Charles Pegge

  • Guest
Re: Disregard
« Reply #6 on: February 25, 2014, 02:27:01 PM »

Saucer with Popup Console:

The source code is still quite volatile but  it is available in then in-progress package:
examples/opengl/ControlCraft.o2bas





Binary demo:

.

JRS

  • Guest
Re: Disregard
« Reply #7 on: February 25, 2014, 02:57:25 PM »
Too COOL !!!

JRS

  • Guest
Re: Disregard
« Reply #8 on: February 28, 2014, 07:50:58 PM »
Charles,

It may be a ways down the road but if you get to the point of enabling UFO skins, this is attractive.




Charles Pegge

  • Guest
Re: Disregard
« Reply #9 on: March 01, 2014, 08:42:03 AM »
Skins are ideal for fixed forms. Well polished machines :)

I'm currently working on texture and terrain synthesis:



« Last Edit: March 02, 2014, 03:07:51 PM by Charles Pegge »

JRS

  • Guest
Re: Disregard
« Reply #10 on: March 01, 2014, 12:44:40 PM »
UFO's exploring alien worlds sounds like a great idea for a game. The Hubble library could be a great source .


Charles Pegge

  • Guest
Re: Disregard
« Reply #11 on: March 01, 2014, 02:53:24 PM »
Yes it could be. Some nice galaxies and nebulae.

More terrain:


« Last Edit: March 02, 2014, 03:09:57 PM by Charles Pegge »

Charles Pegge

  • Guest
Re: Disregard
« Reply #12 on: March 02, 2014, 03:14:46 PM »
Ice Terrain: