Author Topic: SpaceDog  (Read 1921 times)

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Peter

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SpaceDog
« on: October 07, 2011, 11:20:55 AM »
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« Last Edit: May 05, 2015, 12:21:34 PM by Peter »

Charles Pegge

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Re: SpaceDog
« Reply #1 on: October 07, 2011, 12:28:26 PM »
Hi Peter,

It's probably the transform order. You are rotating in the y axis. Have you tried the z axis?

Also remember glPushMatrix() and glPopMatrix() when you want to restore scaling etc.

Charles