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Topic: SpaceDog (Read 1921 times)
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Peter
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SpaceDog
«
on:
October 07, 2011, 11:20:55 AM »
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Last Edit: May 05, 2015, 12:21:34 PM by Peter
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Charles Pegge
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Re: SpaceDog
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Reply #1 on:
October 07, 2011, 12:28:26 PM »
Hi Peter,
It's probably the transform order. You are rotating in the y axis. Have you tried the z axis?
Also remember glPushMatrix() and glPopMatrix() when you want to restore scaling etc.
Charles
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