Author Topic: HLS Plasma/Texture  (Read 2564 times)

0 Members and 1 Guest are viewing this topic.

Peter

  • Guest
HLS Plasma/Texture
« on: November 20, 2011, 04:00:45 AM »
Deleted
« Last Edit: April 11, 2015, 10:18:37 AM by Peter »

kryton9

  • Guest
Re: HLS Plasma/Texture
« Reply #1 on: November 21, 2011, 10:08:46 PM »
OMG, Peter is indenting his code :) I can actually look at it now, hehehe hahahaha. Keep it up please!!!

kryton9

  • Guest
Re: HLS Plasma/Texture
« Reply #2 on: November 21, 2011, 10:18:55 PM »
I get an error saying poke is Unidentified instruction.
« Last Edit: November 21, 2011, 10:21:05 PM by kryton9 »

Charles Pegge

  • Guest
Re: HLS Plasma/Texture
« Reply #3 on: November 22, 2011, 12:42:46 AM »
Thanks for your demos Peter,

May I include some of them in the Oxygen package? The ones that do not use BMPs are suitable.

I would also like to produce a 64 bit compliant version of window.h. Not much needs to be done. Most of the long and dword types need to be converted to sys.

Graphical data types like rect retain their original form however.

Charles


Charles Pegge

  • Guest
Re: HLS Plasma/Texture
« Reply #4 on: November 22, 2011, 01:09:20 AM »
Kent,
I'm using the most recent Window.h, from Peter's Sirpinsky Christmas Tree demo.

Charles

kryton9

  • Guest
Re: HLS Plasma/Texture
« Reply #5 on: November 22, 2011, 11:05:47 AM »
Thanks Charles, that fixed it.