Author Topic: Aninimate Plasma Mandelbrot  (Read 1720 times)

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Peter

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Aninimate Plasma Mandelbrot
« on: January 28, 2012, 09:48:56 AM »
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« Last Edit: April 11, 2015, 10:07:20 AM by Peter »

Charles Pegge

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Re: Aninimate Plasma Mandelbrot
« Reply #1 on: January 28, 2012, 12:25:26 PM »

Thanks Peter.

You can speed up the performance by computing in the FPU stack. It is quite tricky, but satisfying.

Maybe also setting your own pixels in a DIB and copying the whole block as a sprite into the screen buffer. Not sure how that is done in GDI.