It's not a gpf or a lockup. It just does't put anything into the client area except for white. For some reason, Opengl has not engaged. Normally you get at least a black or transparent screen in the early stages.
I have a standard piece of code called OpenglScenFrame.inc, which I use on a number of demos. It has all the essential steps.
Do you use the standard ChoosePixelFormat? If there is a problem here, it could cause incompatibilities.
X