CubicRockRefl.o2basThe Reflected objects are rendered upside-down, also with an upside-down light source. Then the tiles are added over the reflected objects, with a partially transparent texture. Then the rest of the scene objects are added.
The jagged surface of the boulder and background mound is produced by adding noise (chaos) to the radius of the sphere points. Do not let this object fall on your toes.
Opengl update here:
http://www.oxygenbasic.org/forum/index.php?topic=761.0X