Author Topic: Windows Api Game Section  (Read 5897 times)

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Peter

  • Guest
Windows Api Game Section
« on: October 01, 2013, 05:28:32 AM »
Deleted
« Last Edit: April 25, 2015, 03:55:35 AM by Peter »

kryton9

  • Guest
Re: Windows Api Game Section
« Reply #1 on: October 01, 2013, 12:59:22 PM »
I'm getting an error Peter. Can you include your script and .exe also in your ufo.zip?

JRS

  • Guest
Re: Windows Api Game Section
« Reply #2 on: October 01, 2013, 02:27:56 PM »
Quote
I don't know errors, I am perfect!

I would like an MD5 done on that statement just to be sure.  :D

kryton9

  • Guest
Re: Windows Api Game Section
« Reply #3 on: October 01, 2013, 06:33:12 PM »
Thanks, I like these types of games.

Haim

  • Guest
Re: Windows Api Game Section
« Reply #4 on: October 01, 2013, 08:12:28 PM »
Very nice game!
Thanks for your work!

Emil_halim

  • Guest
Re: Windows Api Game Section
« Reply #5 on: October 02, 2013, 07:15:18 AM »

Hi peter ,

as usual are prove that you are great gamer man.

just want to tell something , using windows API for game is not a correct direction , becasue it is very slow ,
instead you can use directX ot opnegl interface.

BTW i will thinking to emulate your simple library with my MagicPro to allow your games work with my library.

thanks.     

Emil_halim

  • Guest
Re: Windows Api Game Section
« Reply #6 on: October 02, 2013, 08:40:07 AM »
well , from now on i will call you as peter GGM.  :)

ofcorse  GGm means Great Gamer Man.

Haim

  • Guest
Re: Windows Api Game Section
« Reply #7 on: October 07, 2013, 07:53:52 PM »
Great,
I am very impressed, (even though I am too old to finish even the first map)
Thanks,

Aurel

  • Guest
Re: Windows Api Game Section
« Reply #8 on: October 08, 2013, 08:53:11 AM »
peter
why is game very slow on my computer?
i try to remove sleep 10 in redraw,same thing...
i have also try to set FPS ...again same thing..slow
do i need to set something else to increase speed of game?

Aurel

  • Guest
Re: Windows Api Game Section
« Reply #9 on: October 08, 2013, 09:53:16 AM »
Quote
Surely is your computer too old.
maybe yes...
but how then your older similar game work with good speed on
my really OLD computer?
ok i will try again set FPS... >:(

Aurel

  • Guest
Re: Windows Api Game Section
« Reply #10 on: October 08, 2013, 10:24:43 AM »
Nothing...
Peter...for example your game called
Speedy Bug ...runing fast on same old computer...
where is the catch then?
i just ask...nothing to be upset..ok!

Aurel

  • Guest
Re: Windows Api Game Section
« Reply #11 on: October 08, 2013, 10:32:48 AM »
Peter
it looks to me that is problem in window size..
In SpeedyBug i can resize window or play in full screen but in
any case game is far faster then this new one why is that i really dont know.

JRS

  • Guest
Re: Windows Api Game Section
« Reply #12 on: October 08, 2013, 11:17:50 AM »
Quote from: Emiil
just want to tell something , using windows API for game is not a correct direction , becasue it is very slow ,
instead you can use directX ot opnegl interface.

Nimrod (C) + nimgame


more ...

Simple Window + SB

« Last Edit: October 08, 2013, 11:24:48 AM by John »

Aurel

  • Guest
Re: Windows Api Game Section
« Reply #13 on: October 08, 2013, 11:32:49 AM »
John
do you can show us how this nimrod game perform directly on windows
and say how much is really fast on windows not on redhat64?

Aurel

  • Guest
Re: Windows Api Game Section
« Reply #14 on: October 08, 2013, 11:58:22 AM »
Quote
Aurel, SpeedBug is OpenGl.
Peter ...
I don't know that speedybug is openGL game , but i think that Oxygen basic
is not slow at all with api games but something is really strange with this game.
Also i try reduce the size of window and i get faster game ???
I simply don't see this problem before in window size... ::)